A Night Out is the second mission in 007 First Light, and it is also Chapter 6 of the campaign. This is where IO Interactive really opens up the gameplay, giving you your first proper taste of stealth, gadgets, and player choice. You are sent into a packed London nightclub as a double-o recruit, and your job is to track down a potential double agent named Joshua Pike without blowing your cover.
I have played through this mission multiple times across all four routes, testing every dialogue option and challenge mode. In this 007 First Light A Night Out mission walkthrough, I will cover every objective from start to finish, including all upstairs routes, the exact dialogue chains that matter, and tips for Ghost and Pacifist challenge runs that no other guide covers.
Whether you are stuck on a specific section or planning a full replay, this guide has you covered with step-by-step instructions for every part of the mission.
Table of Contents
Mission Overview: What Is A Night Out?
A Night Out drops you into a London nightclub where Bond is running his first real field operation. M has intelligence suggesting a double agent is operating out of this venue, and your task is to identify the suspect, gather evidence, and extract without causing a scene. The mission is designed to teach you the core mechanics you will use throughout the rest of the game.
Here are the main objectives you need to complete in order:
- Find the contact in red standing by the bar
- Locate the pickup in the men’s toilets
- Investigate Joshua Pike and get upstairs
- Follow Pike and hack his phone for data extraction
- Get rid of Pike by trapping him
- Confront Pike’s contact with the evidence you have gathered
- Get to the extraction point to complete the mission
Before you start, make sure you are familiar with three key gadgets. The Q-Lens lets you scan the environment and track objectives through walls. The Q-Watch provides your mission HUD and objective markers. The Dart Phone is your hacking tool that lets you extract data from phones and sabotage electronics at range. You will use all three of these throughout the mission.
The nightclub is divided into three main areas: the ground floor with the dance floor and bar, the VIP section on the upper level, and a network of backstage corridors connecting them. Knowing this layout helps when choosing your route upstairs.
Find the Contact in Red by the Bar
As soon as the mission begins, you are standing near the entrance of the club. Your first objective is to find your contact, a woman wearing a red dress who is stationed near the main bar. This is straightforward, but the crowded environment can make it tricky to spot her if you rush.
Walk toward the center of the ground floor. Use your Q-Lens to highlight interactive characters in the crowd. The contact in red appears as a highlighted marker when you scan near the bar area on the far side of the dance floor. She is standing at the corner of the bar, slightly away from the main crowd.
Approach her and interact to trigger a short conversation. She gives you context about Pike and hints at where you can find a useful pickup before heading upstairs. Pay attention to her dialogue because she mentions the men’s toilets, which is your next objective.
Some players miss this conversation entirely and head straight for the dance floor. That is a mistake, because the contact gives you information that makes the rest of the mission easier. Take the 30 seconds to talk with her before moving on.
Locate the Pickup in the Men’s Toilets
After speaking with the contact in red, your next task is to locate a pickup that has been left for you in the men’s toilets. This is one of the most commonly missed objectives in the mission because the game does not place a giant marker on the door.
Head back toward the entrance side of the club. The men’s toilets are located along the left wall when facing away from the bar, past the cloakroom area. Walk inside and look at the far stall on the right side. The pickup is sitting on top of the tank behind the toilet.
Interact with it to collect your upgraded Dart Phone ammunition. This pickup gives you additional dart charges, which you will need for hacking Pike’s phone later in the mission. Without it, you may run out of charges at a critical moment.
One thing I learned on my second playthrough: you can actually skip this pickup and still complete the mission, but you will have fewer hacking charges and need to be more precise with your shots. I strongly recommend grabbing it because the detour takes less than 20 seconds.
How to Get Upstairs: All 4 Routes Compared
This is the section where 007 First Light A Night Out really shines. There are four different ways to reach the upstairs lounge where Joshua Pike is located, and each one offers a completely different play experience. I have tested all four, and I will break down every option with clear pros and cons so you can pick the one that fits your playstyle.
Here is a quick comparison of all four routes before we get into the details:
- Above and Beyond (Stealth): Climb the light rig above the dance floor. Low detection risk but requires timing.
- Staff Only (Stealth): Sneak through backstage corridors. Safest option, slightly longer route.
- The Stamp (Social): Talk your way past the bouncer with charm. No stealth or combat needed.
- Brute Force (Combat): Fight through the guards. Fastest but triggers alarms and closes some dialogue options later.
For first-time players, I recommend either Staff Only or Above and Beyond. Both keep your cover intact, which gives you the most dialogue options during the confrontation at the end.
Route 1: Above and Beyond (Stealth – Recommended)
This route is the most cinematic and is the one IO Interactive clearly designed as the “intended” stealth path. You climb above the dance floor using the light rig and cross over to the upper level without anyone seeing you.
Start by heading to the dance floor area. Look for a maintenance ladder on the right side of the stage, partially hidden behind a speaker stack. Climb up to the catwalk above the lights. The path is linear from here, but you need to time your movement because the light rig rotates periodically.
Wait for the rig to stop moving, then cross to the far side where a vent duct leads directly into the upstairs VIP area. Drop down behind the bar on the upper level. If timed correctly, no guards or NPCs will detect you.
The main advantage of this route is that it looks incredible and gives you a great vantage point to scout the upstairs layout before dropping in. The disadvantage is that mistiming the light rig can force you to wait an extra cycle, adding about 30 seconds to your run.
Route 2: Staff Only (Stealth Alternative)
The Staff Only route is the safest stealth option and the one I recommend for players attempting a Ghost run. You never leave the ground, and you never pass through a heavily populated area.
From the main bar area, look for a door marked “Staff Only” along the back wall near the kitchen entrance. The door is locked, but you can pick it using your Q-Watch interface. Hold the interact button and complete the simple lockpicking minigame to open it.
Once inside, follow the corridor past the kitchen and storage rooms. There are two guards on patrol here, but their routes are predictable. Use cover behind crates and shelving to stay out of their line of sight. The Q-Lens is helpful here for tracking guard positions through walls.
At the end of the corridor, take the stairs up to the second floor. You emerge in a storage room adjacent to the VIP lounge. From here, you can observe Pike through a window before making your move.
This route takes about 90 seconds longer than Brute Force but is completely undetectable if you time your movements correctly. It is the best choice for challenge runs where you need zero detections.
Route 3: The Stamp (Social Approach)
If you prefer talking your way through problems rather than sneaking or fighting, The Stamp route is for you. This approach uses dialogue and charm to get past the bouncer guarding the VIP stairs.
Walk to the base of the stairs leading to the upper level. A bouncer will stop you and tell you the upstairs is reserved for VIP guests only. You get two dialogue options here. Choose the one where Bond uses his charm and mentions he knows the owner.
The bouncer will not be convinced immediately. He asks for a stamp or a wristband as proof. Head to the cloakroom near the entrance and speak with the attendant. Use the dialogue option to request a replacement stamp, and she will give you one.
Return to the bouncer and show the stamp. He lets you through without any further questions. The entire exchange takes about 60 seconds and involves zero risk of detection.
The downside of this route is that it feels less exciting than the others, and the game remembers that you took the social path. Some minor dialogue changes occur later in the mission, though none of them affect the outcome.
Route 4: Brute Force (Combat Focus)
The Brute Force method is exactly what it sounds like. You walk up to the bouncer, refuse to leave, and fight your way upstairs. This is the fastest route, clocking in at under 45 seconds, but it comes with significant consequences.
When the bouncer confronts you at the stairs, choose the aggressive dialogue option. A fight breaks out, and you need to deal with the bouncer plus two additional guards who rush in from the sides. Use parry mechanics to counter their attacks. Press the parry button right as an enemy winds up their swing, then follow up with your own combo.
Once the guards are down, run up the stairs. An alarm triggers, and more guards will patrol the upper level. You need to fight through one more group before reaching Pike’s location. It is not difficult if you have the parry timing down, but it is loud and messy.
The big downside of Brute Force is that Pike’s contact becomes aware of your presence before the confrontation scene. This limits your dialogue options later and changes the tone of that encounter. If you are going for the cleanest story experience, avoid this route on your first playthrough.
Investigate Joshua Pike and Hack His Phone
Once you are upstairs in the VIP lounge, your next objective is to locate Joshua Pike and gather intelligence. Pike is a well-dressed man sitting at an exclusive booth near the back of the upper level. You can identify him by using your Q-Lens, which highlights him with a yellow marker when you scan the room.
Do not approach Pike directly yet. Instead, find a position where you can observe him from a distance. There is a balcony overlooking the dance floor on the left side of the VIP area. Stand there and use the Q-Lens to scan Pike’s phone on the table in front of him.
Eventually, Pike gets up from his booth and starts moving through the club. This is your cue to follow him. Keep a safe distance of about 15 to 20 feet. If you get too close, a suspicion meter fills up and Pike will notice you. If you fall too far behind, the trail goes cold and you have to relocate him.
The follow sequence takes about two minutes. Pike moves through the VIP area, stops at the bar, has a brief conversation with a woman named Cressida, and then heads toward a back hallway. This is where the hacking opportunity opens up.
When Pike pauses at the bar, his phone is sitting on the counter. Equip your Dart Phone gadget and aim at Pike’s phone. Fire a dart to initiate the hack. A data extraction minigame begins where you need to match signal patterns. Complete it before Pike picks his phone back up to successfully download his data.
If you miss the hack window, do not panic. Pike moves to a second location where you get another chance. However, the second window is shorter and harder to hit. I recommend saving before the follow sequence so you can retry if needed.
The data you extract reveals communications between Pike and an unknown handler. This is the evidence you need for the confrontation later. The Q-Watch automatically logs all extracted data, so you can review it anytime from your mission menu.
Get Rid of Pike: Trap in Storage Room
After hacking Pike’s phone, your next objective is to neutralize him as a threat. The game gives you a specific method: trap him in the bar storage room. This is a scripted sequence, but you need to trigger it correctly.
Pike will eventually move toward the backstage area near the corridor you may have used during the Staff Only route. Follow him until he enters a small storage room to retrieve something. When he steps inside, you get a prompt to sabotage the door mechanism.
Use your Dart Phone to jam the electronic lock on the storage room door. This triggers a sabotage prompt. Accept it, and Pike is locked inside. He will bang on the door and shout, but no one comes to help him because the room is soundproofed.
There is an alternative method if you prefer a more hands-on approach. Instead of locking the door, you can enter the storage room and use a takedown on Pike. This works for the Brute Force route, but it is riskier because Pike fights back briefly before going down.
For Pacifist challenge runs, the door lock method is the only valid option. The takedown counts as violence and will invalidate your pacifist status for the mission.
Once Pike is dealt with, check your Q-Watch to confirm the objective is complete. The mission now shifts to the final confrontation phase with Pike’s contact.
Confront Pike’s Contact: All Dialogue Options
This is where the mission peaks from a narrative standpoint. Pike’s contact is revealed to be working with someone above Pike in the chain. Your job is to confront this person and extract more information using the evidence you gathered from Pike’s phone.
The contact is located in a private booth at the far end of the VIP lounge. When you approach, a dialogue sequence begins. Here is the exact chain I recommend for the best outcome:
- Opening: Choose “I know who you are” to establish authority.
- Evidence reveal: Select “Show phone data” to present the hacked communications.
- Press for information: Pick “Convince” when prompted. This uses your gathered intel to push the contact into cooperating.
- Final choice: Choose “Play along” to maintain your cover and get the maximum amount of information.
If you took the Brute Force route upstairs, the contact is already on edge and some of these options are unavailable. In that case, the confrontation is shorter and you get less information. The “Convince” option specifically requires that Pike was trapped non-violently and that your cover was maintained throughout the mission.
The dialogue choices here do not change the ultimate outcome of the mission, but they do affect how much lore and backstory you receive. The full dialogue chain gives you details about Monroe, a name that comes up again in later missions. If you are invested in the story, getting the full conversation is worth the effort.
After the confrontation ends, the contact leaves and you receive your final objective: get to the extraction point.
Get to the Extraction Point
The extraction point is located at the back exit of the club, through the backstage area and out a service door. After the confrontation, guards may be alerted depending on how loud your mission has been up to this point.
If you maintained stealth throughout, the path to extraction is clear. Walk through the VIP area, take the stairs down to the backstage corridor, and follow the objective marker to the service exit. The whole run takes about 30 seconds.
If you triggered alarms earlier (especially from the Brute Force route), you will encounter guards along the way. Use cover and takedowns to get past them, or simply sprint for the exit if you do not care about the detection count.
When you reach the service door, interact with it to trigger the mission completion screen. Bond exits the club, and you get your mission score along with a summary of objectives completed, detections, and any challenge progress.
Bonus Tips: Ghost and Pacifist Challenge Runs
One thing that sets 007 First Light apart from other action games is the challenge system. Each mission can be completed with special modifiers, and A Night Out has two of the toughest: Ghost and Pacifist. I have completed both, and here is what you need to know.
Ghost Run (Zero Detections)
A Ghost run requires you to complete the entire mission without being detected by any guard or NPC. This means no suspicion meters filling up, no alarms, and no combat encounters.
The best route for a Ghost run is Staff Only. It keeps you away from crowded areas and gives you the most control over guard encounters. Use your Q-Lens constantly to track patrol patterns. The two guards in the backstage corridor are the biggest obstacle. Wait for them to walk past each other, then slip through the gap.
During the Pike follow section, stay at maximum distance. The suspicion meter builds slower at range, giving you more time to adjust your position. If the meter starts filling, stop moving and wait for Pike to walk further ahead before continuing.
The storage room trap is Ghost-friendly as long as you jam the lock from outside the room. Do not enter the room at all, just fire the dart from the doorway.
Pacifist Run (Zero Kills or Takedowns)
A Pacifist run means no takedowns, no kills, and no direct violence against any character. The Brute Force route is completely off the table for this challenge.
Choose either Staff Only or The Stamp for your upstairs route. Both are fully pacifist-compatible. Avoid any prompts that involve physical interaction with guards or NPCs.
The key moment to watch is the jealous boyfriend encounter that can happen near the bar early in the mission. If you linger too long near a specific NPC, an NPC will confront you and try to start a fight. Walk away immediately when the prompt appears. Engaging in this fight, even in self-defense, counts against your pacifist status.
For trapping Pike, use only the door sabotage method. The in-person takedown invalidates the pacifist challenge. The rest of the mission plays out the same way, since the confrontation with Pike’s contact is entirely dialogue-based.
Both challenges can be completed in a single run if you play carefully. I managed it on my fourth attempt using the Staff Only route with maximum distance maintained during the follow sequence. It takes patience, but the challenge badges are worth it.
FAQ
How do I complete the A Night Out mission in 007 First Light?
Complete A Night Out by following these steps in order: find the contact in red by the bar, collect the pickup in the men’s toilets, get upstairs using one of four routes, follow Joshua Pike and hack his phone, trap him in the storage room, confront his contact with dialogue choices, and reach the extraction point at the back exit of the club.
What are the four routes to get upstairs in A Night Out?
The four routes are Above and Beyond (climb the light rig above the dance floor for a stealth approach), Staff Only (sneak through backstage corridors, safest for Ghost runs), The Stamp (charm the bouncer and get a stamp from the cloakroom), and Brute Force (fight through the guards, fastest but triggers alarms and limits later dialogue options).
How do I hack Joshua Pike’s phone in 007 First Light?
Follow Pike at a safe distance of 15-20 feet until he stops at the upstairs bar and sets his phone down. Equip the Dart Phone gadget and fire a dart at the phone. Complete the signal matching minigame before Pike picks the phone back up to successfully extract his data.
Where is the contact in red in 007 First Light A Night Out?
The contact in red is a woman wearing a red dress standing near the corner of the main bar on the ground floor. Use your Q-Lens to highlight interactive characters and scan the bar area opposite the dance floor to find her easily.
How do I get rid of Pike without violence in 007 First Light?
Follow Pike to the backstage area and wait for him to enter the storage room. Use your Dart Phone to jam the electronic door lock from outside. This traps Pike inside without any physical contact, which is required for both Ghost and Pacifist challenge runs.
Wrapping Up the A Night Out Mission
The 007 First Light A Night Out mission walkthrough covers everything you need to complete this chapter successfully. From finding the contact in red and collecting the toilet pickup, to choosing between four distinct upstairs routes and confronting Pike’s handler with the right dialogue, each section gives you meaningful choices that affect how the mission plays out.
The main things to remember: grab the Dart Phone pickup early, pick a stealth route for your first playthrough, maintain distance during the Pike follow sequence, and use the door sabotage method to trap him. These steps keep your options open and unlock the full confrontation dialogue.
Once you have finished A Night Out, the next mission continues Bond’s investigation into the network you uncovered here. The information you extracted from Pike’s phone carries forward, so paying attention to the names and details during the confrontation pays off later in the campaign.