If you have been struggling with boss waves in Tide Siege, you are not alone. Every 6 waves, Mobile Legends throws a boss at your team, and if you are not prepared, one fight can end your entire run. Our team has spent hours testing strategies, failing at wave 40, restarting, and finally reaching wave 60 to figure out what actually works.
This Tide Siege Boss Guide covers every single boss you will face, from the easiest encounters like Zetian to the nightmare that is late-game Pharsa. I will break down kiting strategies, boss attack patterns, the best heroes for each fight, and the mistakes that kill more runs than anything else. Whether you are trying to clear wave 30 or push all the way to wave 60 in endless mode, this guide has you covered.
The biggest thing most players miss is how boss fights change after wave 18. Before that, you can often brute-force bosses with enough damage. After wave 18, directly attacking a boss triggers their deadliest skills, and you need a completely different approach. I will explain exactly what changes and how to adapt.
Table of Contents
Understanding Tide Siege Mode
Tide Siege is a tower defense-style game mode in Mobile Legends: Bang Bang where your team of three players defends against waves of enemies. The mode runs in endless mode, meaning you keep fighting until your base is destroyed or your team wipes. The further you get, the harder it becomes.
Every 6 waves, a boss spawns. That means wave 6, 12, 18, 24, 30, 36, 42, 48, and 54 all feature a boss encounter. These are the make-or-break moments of your run. Losing to a boss often means losing your base shortly after, because the next regular wave piles on before you can recover.
Bosses in Tide Siege are powered-up versions of familiar Mobile Legends heroes. They have boosted stats, modified abilities, and health pools that scale with wave progression. A boss at wave 48 hits far harder and has significantly more HP than the same boss at wave 6. Understanding how each boss works is non-negotiable for deep runs.
Between boss waves, you will also face special “dino” waves that feature tougher minions. These act as a warm-up for the boss and a signal to start preparing your positioning. If you are struggling with dino waves, the boss that follows will likely end your run unless you adjust your strategy.
The Kiting Strategy: The Single Most Important Mechanic
If there is one thing you take away from this Tide Siege boss guide, it should be this: kite bosses to the jungle. This single mechanic is the difference between clearing wave 60 and dying at wave 24. Every experienced player and every successful wave 60 clear relies on this strategy.
What Is Kiting?
Kiting means drawing the boss away from the main lane and into the jungle area by maintaining aggro while moving. The boss follows the player who has drawn its attention, allowing the rest of the team to either avoid the boss entirely or attack it from a safe distance.
Why the Jungle?
Here is the key mechanic that makes kiting work: when a boss is in the jungle, it fights the jungle creeps instead of your team. While the boss is occupied with jungle monsters, its HP naturally decays over time. Your tank takes minimal damage, the boss slowly loses health, and your DPS players can focus on clearing the minion waves in the lane without interruption.
This works because boss HP decay is a built-in mechanic in Tide Siege. The game is designed so that bosses lose a percentage of their health over time when they are not being directly engaged by players in the lane. By pulling them into the jungle, you exploit this decay while keeping your team safe.
How to Kite Step by Step
Step 1: Have your tank (ideally Belerick or Uranus) position near the boss spawn point before the boss wave begins. The tank should be built with high HP and defense items to survive extended boss aggro.
Step 2: When the boss spawns, the tank hits it once or twice to draw aggro. Do not go overboard with damage. You want the boss to chase you, not stand still and trigger skills.
Step 3: The tank walks toward the jungle, keeping just enough distance that the boss follows without losing interest. Move at a steady pace. If you move too fast, the boss may leash back to the lane.
Step 4: Once in the jungle, the tank circles around jungle creep camps. The boss will start fighting the jungle creeps while continuing to chase the tank.
Step 5: The tank holds position in the jungle, keeping boss aggro until the boss dies from HP decay and jungle creep damage. This can take a while for later-wave bosses, so patience is key.
Step 6: Meanwhile, your two damage dealers focus on clearing the regular minion waves in the lane. Do not go help the tank. Do not attack the boss. Clear the lane.
Critical Warning: After Wave 18
This is where most teams fail. After wave 18, directly attacking a boss triggers their special skills immediately. A boss that would normally use skills on a cooldown will start spamming its deadliest abilities the moment you hit it. This is why kiting becomes mandatory after wave 18 and is strongly recommended from the very first boss wave.
I learned this the hard way. Our team was crushing it through wave 18, then at wave 24 we tried to burn down Thamuz like we had been doing. He immediately went into rage mode, wiped our damage dealers in seconds, and our run was over. Kite every boss after wave 18. No exceptions.
Tide Siege Boss Fight Guides: Every Boss Explained
Each boss in Tide Siege has unique mechanics that require specific adjustments to your approach. Some are melee and easy to kite. Others are ranged and require careful positioning. Here is a complete breakdown of every boss you will face, ranked from easiest to hardest.
Zetian (Easiest Boss)
Zetian is widely considered the easiest boss in Tide Siege, and for good reason. Her attack pattern is straightforward and predictable. She primarily relies on her ultimate ability, which is telegraphed and easy to dodge if you are paying attention.
Key strategy: Keep moving and dodge her ultimate. That is genuinely the entire fight. Her basic attacks deal moderate damage, and as long as you sidestep her ultimate, she goes down without much trouble.
After wave 18: Even in the late game, Zetian remains manageable. Kiting her to the jungle works well, but she is one of the few bosses where your team can reasonably fight her in the lane even after wave 18 if you stay mobile. Just do not stand still.
Bane (Easy Boss)
Bane is a melee boss, which makes him a prime candidate for the jungle kiting strategy. He moves toward your team and relies on close-range attacks, so pulling him into the jungle is simple and effective.
Key strategy: Kite Bane to the jungle as you would any melee boss. The main thing to watch for is his ricochet skill, where Bane fires a bouncing projectile that can hit multiple targets. If your tank is kiting him in the jungle, the ricochet usually hits jungle creeps instead of players.
After wave 18: Do not directly attack Bane after wave 18. His ricochet becomes much more dangerous and can chunk your squishy damage dealers for half their health. Keep him kited in the jungle and let HP decay do the work.
Saber (Medium Difficulty)
Saber is where things start getting tricky. He is a melee boss, but his shurikens are ranged attacks that can hit your damage dealers even while your tank is kiting him. The shurikens are fast and difficult to dodge, which makes Saber one of the more frustrating bosses in Tide Siege.
Key strategy: Kite Saber to the jungle early. The faster you pull him away from the lane, the less chance his shurikens have of hitting your damage dealers. Your tank needs to stay close enough to maintain aggro but far enough that the shuriken spread does not hit allies.
After wave 18: Saber becomes significantly more dangerous. His shurikens deal massive damage and have a wider spread. Some players recommend having your damage dealers position behind terrain or structures when Saber is active to block shurikens. Kiting is mandatory.
Thamuz (Medium Difficulty)
Thamuz is a melee boss with a rage mechanic that makes extended fights risky. When Thamuz enters rage mode, his attack speed and damage increase substantially. If you are trying to fight him head-on, rage mode will end your run quickly.
Key strategy: Kite Thamuz to the jungle and let him fight jungle creeps. His rage mode triggers on a timer, so the longer the fight goes, the more dangerous he becomes. The jungle kiting strategy works perfectly here because you are not fighting him directly. His rage mode triggers, but he is hitting jungle creeps, not your team.
After wave 18: Thamuz in rage mode after wave 18 is lethal. His damage spikes enormously, and if he catches a damage dealer, it is an instant kill. Never engage him directly in the lane during late waves. Keep him kited and be patient. The HP decay will handle it.
Alice (Hard Boss)
Alice is a melee boss with built-in lifesteal, which makes her one of the more dangerous encounters in Tide Siege. Every time Alice hits a target, she heals herself. This means that extended fights where your team is trading blows with her can actually make her stronger over time.
Key strategy: Do not fight Alice in a sustained battle. Kite her to the jungle immediately. Her lifesteal works on jungle creeps too, but the HP decay mechanic outpaces her healing. The key is patience. She will take longer to die than other melee bosses because of the lifesteal, but she will die.
After wave 18: Alice becomes extremely dangerous because her lifesteal scales with wave progression. If your team attacks her directly after wave 18, she will outheal your damage and slowly wear you down. Kiting is absolutely mandatory. Do not let anyone on your team try to be a hero and 1v1 her.
Aurora (Hard Boss)
Aurora is one of the ranged bosses in Tide Siege, and she brings a freeze mechanic that can lock down your entire team if you are grouped up. Her freeze ability has an area of effect, and frozen targets take increased damage from her follow-up attacks. This makes positioning critical during the Aurora fight.
Key strategy: Spread out. Aurora’s freeze hits an area, so if your team clusters together, she can freeze all three of you at once. Keep distance between each player and make sure your tank draws her aggro away from the damage dealers.
Kiting Aurora to the jungle is harder than melee bosses because she is ranged. She will stop to attack instead of chasing consistently. Your tank needs to use taunt abilities and stay in her face to keep her moving toward the jungle. It takes more effort, but it is still the best approach.
After wave 18: Aurora’s freeze duration increases and her follow-up damage is devastating. A frozen tank at wave 36 can die before the freeze wears off if Aurora focuses attacks on them. Keep health potions available and maintain the kiting strategy.
Pharsa (Hardest Boss)
Pharsa is the hardest boss in Tide Siege, and late-game Pharsa is the encounter that ends more wave 60 attempts than anything else. She is ranged, she deals massive AoE damage, and her ultimate can wipe a full-health team in seconds. Multiple community threads specifically call out Pharsa as the run-killer.
Key strategy: Kite Pharsa toward the jungle, but understand that she is much harder to pull than melee bosses. She will stop and cast abilities instead of following your tank. Your tank needs to constantly re-engage to keep her moving.
When Pharsa uses her ultimate, your entire team needs to immediately break line of sight. Get behind a wall, a structure, or jungle terrain. Her ultimate hits everything in a large area for devastating damage. If you are caught in the open during her ultimate, you will likely die.
After wave 18: Late-game Pharsa is the hardest encounter in the entire mode. Her damage scales enormously, and her abilities come off cooldown faster. The combination of ranged attacks, AoE damage, and a devastating ultimate makes her the single biggest threat in Tide Siege. Dedicate your tank entirely to controlling her position and have your damage dealers clear the lane from as far away as possible.
Community players recommend saving your team’s strongest burst damage abilities specifically for Pharsa waves. If you can catch her between ability rotations with a burst combo, you can chunk her health before she responds. But do not overcommit. One bad engagement against Pharsa ends runs.
Tide Siege Boss Difficulty Tier List
Based on community feedback, boss mechanics, and late-game scaling, here is the difficulty ranking for all Tide Siege bosses from easiest to hardest:
S-Tier (Hardest): Pharsa. Her ranged attacks, AoE damage, and scaling ultimate make her the definitive run-killer. Multiple community players have reported that late-game Pharsa ends more wave 60 attempts than any other boss.
A-Tier (Hard): Aurora, Alice. Aurora’s freeze mechanic can lock down teams, and Alice’s lifesteal makes sustained fights impossible. Both require specific counter-strategies.
B-Tier (Medium): Thamuz, Saber. Thamuz has rage mode to watch for, and Saber’s shurikens are annoying to deal with. Both are manageable with proper kiting.
C-Tier (Easy): Bane. Straightforward melee boss that kites easily. His ricochet can be problematic but is avoidable.
D-Tier (Easiest): Zetian. Only real threat is her ultimate, which is telegraphed and dodgeable. She is the one boss you can relax against.
Best Heroes for Tide Siege Boss Fights
Hero selection matters enormously in Tide Siege. You need specific roles filled, and picking the wrong hero can make certain boss fights nearly impossible. Here are the heroes that consistently perform best across all boss encounters.
Best Tanks for Boss Kiting
Belerick is the top pick for kiting melee bosses. His high HP pool and natural tankiness let him absorb boss hits while maintaining aggro in the jungle. Community players specifically recommend Belerick for kiting Alice, Thamuz, Bane, and Saber. Build him with guardian helmets and HP items to maximize his survivability during extended jungle kiting sessions.
Uranus is the second-best tank option. His passive regeneration makes him remarkably durable during long boss encounters, and he can maintain aggro effectively. Uranus works well when your team does not have Belerick available or when you want a tank that can recover health between boss waves without returning to base.
Best Damage Dealers for Tide Siege
Hanabi is the top DPS pick for Tide Siege. Her basic attacks bounce between targets, which makes her wave clear exceptional. For boss fights, she can attack from a safe distance while the tank handles kiting. The community consensus is to build Hanabi with crit damage rather than attack speed, because attack speed has a stat cap in Tide Siege and building past it wastes resources.
Karrie is another excellent damage dealer. Her true damage percentage-based attacks are effective against the high-HP bosses in later waves. When other DPS heroes start seeing diminishing returns against scaled-up bosses, Karrie’s percentage-based damage keeps scaling.
Kimmy offers strong sustained damage and decent mobility, making her a solid third option for DPS. Her hybrid damage type means she is not blocked by defensive itemization on later-wave enemies.
Gord is the best mage pick if your team wants a magic damage dealer. His sustained damage output over time is strong, but he is squishier than the marksman options. Keep Gord in the back line during boss encounters and never let him draw aggro.
Upgrade Priorities for Tide Siege
How you spend your upgrade resources in Tide Siege directly affects your boss fight performance. The wrong upgrades make boss encounters harder than they need to be. Here is the priority order based on what matters most for boss survival.
Priority 1: Movement Speed. Movement speed is the most important stat for kiting. Your tank needs to be fast enough to stay ahead of the boss while maintaining aggro. Faster movement also helps your damage dealers dodge boss abilities. Prioritize movement speed upgrades early.
Priority 2: Penetration. Bosses in later waves have enormous armor and magic resistance. Without penetration, your damage dealers will hit like wet noodles. Build penetration upgrades to ensure your DPS can actually contribute during boss encounters where kiting alone is not enough.
Priority 3: Crit Damage (for marksman DPS). If you are running Hanabi or another crit-based marksman, crit damage upgrades are more valuable than attack speed. The reason is simple: attack speed has a hard cap in Tide Siege. Once you hit the attack speed cap, additional attack speed upgrades do nothing. Crit damage has no such cap and continues to scale your damage output throughout the entire run.
Priority 4: HP and Defense (for tanks). Your tank needs to survive extended boss encounters. HP and defense upgrades keep your tank alive during jungle kiting, especially during the harder boss fights like Alice and Aurora where the tank takes consistent damage over time.
One important note: do not neglect lane clear upgrades in favor of boss-only stats. If you cannot clear regular waves efficiently, the minion waves will destroy your base before you even reach the next boss. Balance boss-specific upgrades with general wave clear improvements.
Common Mistakes That Get You Killed in Tide Siege
After reading through dozens of Reddit threads and community discussions, the same mistakes come up repeatedly. These are the errors that end runs, and most of them are completely avoidable.
Mistake 1: Attacking bosses directly after wave 18. This is the number one run-killer. After wave 18, attacking a boss triggers their skill attacks immediately. Players who did not know this mechanic will try to DPS the boss down and get obliterated. Tell your teammates before the run starts: kite every boss after wave 18.
Mistake 2: Not having a dedicated tank. Running three damage dealers might seem like a good idea for faster wave clear, but when a boss spawns, nobody can tank the hits. Every successful wave 60 run has a dedicated tank whose primary job is boss control. Pick your roles before the match starts.
Mistake 3: Grouping up against AoE bosses. Aurora and Pharsa have area-of-effect attacks that punish grouped teams. If all three players are standing in the same area, one ability can hit everyone. Spread out during boss waves and maintain distance between teammates.
Mistake 4: Ignoring the lane during boss fights. While your tank is kiting the boss in the jungle, the minion waves do not stop. If both damage dealers go to help with the boss, the lane pushes into your base unchecked. One player should always be managing the lane, even during boss encounters.
Mistake 5: Overcommitting to boss fights. Sometimes a boss fight is going poorly, and the best move is to disengage and regroup. Players often get stubborn and try to finish a boss at all costs, leading to team wipes. If the tank is low and the boss is still healthy, back off, heal, and re-engage.
Tide Siege Endless Mode Survival Tips
Pushing deep into endless mode requires more than just knowing boss strategies. Here are tips specifically for surviving long runs and reaching wave 60.
Freeze your lane. When possible, freeze the minion wave near your tower so you have more time to respond to pushes. A frozen lane buys you breathing room between boss waves and prevents the enemy wave from reaching your base while you are dealing with a boss.
Communicate with your team. Tide Siege is a three-player mode, and coordination matters. Before each boss wave, call out who is kiting, who is on lane duty, and where you plan to pull the boss. A few seconds of communication prevents minutes of chaos.
Learn the dino wave timing. Dino waves are harder minion waves that appear between boss waves. They serve as a warning that a boss is coming next. Use dino waves to position your tank near the boss spawn and prepare your team for the upcoming fight.
Do not panic during Pharsa waves. Pharsa will spawn at least once during your run, and she will likely be the hardest fight you face. Stay calm, execute the kiting strategy, and remember that panic leads to grouping up, which leads to AoE wipes.
Stat caps are real. The game has hard caps on certain stats like attack speed. Building past these caps wastes resources that could go toward uncapped stats like crit damage or penetration. Know the caps and plan your upgrades around them.
Frequently Asked Questions
How to beat every boss in Tide Siege?
The universal strategy for beating every boss in Tide Siege is kiting them to the jungle. Your tank draws boss aggro and leads them into the jungle area, where the boss fights jungle creeps and their HP decays over time. After wave 18, never attack bosses directly because it triggers their deadliest skills. Each boss has specific patterns to learn: dodge Zetian’s ultimate, watch Bane’s ricochet, sidestep Saber’s shurikens, wait out Thamuz’s rage mode, avoid prolonged fights with Alice due to lifesteal, spread out against Aurora’s freeze, and break line of sight during Pharsa’s ultimate.
What are the best heroes for Tide Siege?
The best tank heroes are Belerick and Uranus because of their high HP and sustain for kiting bosses. For damage dealers, Hanabi is the top pick due to her bouncing basic attacks and strong wave clear. Build her with crit damage instead of attack speed because of the stat cap. Karrie is excellent for late-game bosses because her true damage scales with enemy HP. Kimmy and Gord are solid secondary picks for DPS and magic damage respectively. Every team should have one dedicated tank and two damage dealers.
How to kite bosses in Tide Siege?
Kiting bosses in Tide Siege follows these steps: First, have your tank stand near the boss spawn point before the boss wave begins. Second, when the boss spawns, hit it once or twice to draw aggro. Third, walk toward the jungle at a steady pace so the boss follows without leashing back. Fourth, once in the jungle, circle around jungle creep camps so the boss fights creeps instead of your team. Fifth, maintain aggro in the jungle until the boss dies from HP decay. Your damage dealers should focus on clearing the lane during this time. Never attack the boss directly after wave 18.
What is the Tide Siege endless mode strategy?
The core endless mode strategy is efficient wave management combined with boss kiting. Prioritize movement speed upgrades first so your tank can kite effectively. Build penetration for your damage dealers to handle scaled-up late-game bosses. Freeze your lane near your tower to buy time between boss waves. Communicate with your team before each boss wave to assign roles. Save your strongest burst abilities for Pharsa waves since she is the biggest run-killer. Remember that dino waves appear before boss waves, so use them as a signal to prepare your positioning.
How to survive wave 60 in Tide Siege?
Surviving wave 60 requires execution of all core strategies throughout the entire run. Maintain consistent kiting on every boss after wave 18 with no exceptions. Keep your tank built with maximum HP items like guardian helmets. Your damage dealers need crit damage and penetration to handle scaled bosses. Never group up during AoE boss fights like Aurora and Pharsa. Always have one player managing the lane while the tank handles the boss. The hardest encounters in the later waves are Pharsa and Alice, so save cooldowns and resources for those fights. Patience is key because the HP decay mechanic will handle boss health over time.
Conclusion
This Tide Siege Boss Guide covers everything you need to survive every boss fight in the mode. The core strategy is simple and never changes: kite bosses to the jungle, let HP decay do the work, and keep your damage dealers focused on the lane. After wave 18, never attack bosses directly. That one rule will save more runs than anything else.
Understanding each boss’s specific mechanics gives you the edge when fights get tight. Zetian is free. Bane and Thamuz are manageable with kiting. Saber’s shurikens require attention. Alice’s lifesteal punishes prolonged fights. Aurora’s freeze demands spacing. And Pharsa is the boss that separates wave 40 clears from wave 60 clears.
Hero selection matters more than most players realize. Belerick or Uranus for tanking, Hanabi or Karrie for damage, and proper upgrade prioritization with movement speed and crit damage leading the way. Build around the stat caps, not against them.
The biggest takeaway I can share from our team’s experience is patience. Bosses in Tide Siege are not meant to be beaten quickly. They are meant to be survived. The HP decay mechanic exists for a reason, and the teams that respect it are the ones reaching wave 60 consistently. Good luck out there, and may Pharsa never spawn on a wave where your tank is under-leveled.