This Wild Rift tier list is what I built after climbing through Diamond and Master in Patch 7.1d. Season 20 brought six new champions, the item system got reworked, and a few quiet shifts moved Camille and Lissandra into top S-tier across multiple roles. Aatrox, Lee Sin, and Kai’Sa are sitting at S+ uncontested.
Here’s what I’m covering:
- The S+ champions defining Patch 7.1d ranked
- Best champions broken down by role — Baron, Jungle, Mid, Duo (ADC), Support
- Beginner-friendly picks that actually carry low ELO
- Off-meta picks that work in specific matchups (Vayne top, Seraphine mid)
- Champions to avoid until they get buffed
I learned the hard way that Wild Rift tier lists work different from desktop League. Match duration is shorter, scaling is faster, and a champion’s tier can be drastically different between platforms. Don’t copy a desktop LoL tier list onto your phone and expect it to work — Wild Rift has its own meta, and a few champions (looking at you, Lee Sin) are genuinely overtuned here in ways they aren’t on PC.
Table of Contents
How These Tiers Are Built
Quick framework before the tables. Wild Rift Patch 7.1d is the current live patch as of 2026, following Season 20’s launch and the Patch 7.0 item rework. Six new champions have joined the roster since the start of the year.
This list aggregates data from WildRiftFire (iTzSTU4RT’s official tier list), Jungler.GG, WR-Meta, MetaSrc, and Mobalytics. All filtered for Diamond+ ranked games specifically.
Three filters drive these placements:
- Win rate at Diamond+ — the rank where champion strength matters more than mistakes
- Combined pick + ban rate — ban rate especially flags champions that feel broken to play against
- Carry potential — does this champion impact games or rely on team coordination
Wild Rift games are 15-20 minutes vs. desktop LoL’s 25-35 minutes. That single difference reshapes which champions thrive — late scalers (Vayne, Kog’Maw, Kassadin) tend to drop tiers because games end before they hit power spikes, while early-aggression champions (Lee Sin, Jarvan IV, Vi) gain tiers.
S+ Tier: The Champions Defining Patch 7.1d
These are the champions actually winning lobbies at Diamond+ across all servers.
| Champion | Tier | Role | Why They’re Here |
|---|---|---|---|
| Aatrox | S+ | Baron | Sustain + AoE pull, top lane bruiser king |
| Lee Sin | S+ | Jungle | Insane mobility, pick potential, carries hard |
| Kai’Sa | S+ | Duo | Best ADC scaling + mobility, hybrid build |
| Camille | S+ | Baron / Jungle | Hookshot mobility, role-flex carry |
| Lissandra | S+ | Mid | Roaming + crowd control, point-and-click ult |
| Shyvana | S+ | Jungle / Baron | AP rework path, dragon stacks scaling |
Aatrox is the unkillable bruiser of Patch 7.1d. His Q sustain plus the AoE pull on his second Q makes him a problem in every team fight, and his late-game scaling means he wins extended skirmishes. Top lane mains should learn him.
Lee Sin in Wild Rift is genuinely overtuned compared to his desktop counterpart. The shorter game length plus mobile controls reward his pick-potential kit harder than PC, and his W shield + Q sonic wave combos snowball games. If you have a friend who plays mid lane, Lee Sin + roaming mid is the highest-impact duo in the game.
Kai’Sa’s hybrid AD/AP build keeps her S+ across patches. She scales hard, doesn’t need a babysitter once she hits 2 items, and her ult repositioning lets her assassinate priority targets. Best ADC pick by a comfortable margin.
Camille’s S+ placement is what shifted recently. Her hookshot mobility and Q true damage make her a flex pick — she works in both Baron lane and jungle without losing power. Players have started one-tricking her specifically because of role-flex potential.
Lissandra is Mid lane’s roaming queen. Her ability to shove waves and impact side lanes before opponents can react has consistently put her in S+. The point-and-click ult means low mechanical demand for high impact.
Best Baron Lane Champions in Patch 7.1d
Baron lane (top in desktop terms) is where bruiser mains live. Here’s the role-specific breakdown.
| Champion | Tier | Why |
|---|---|---|
| Aatrox | S+ | Unkillable bruiser, AoE pull |
| Camille | S+ | Hookshot mobility, true damage |
| Shyvana | S+ | AP path scales hard, dragon form |
| Garen | S | Simple kit, F2P-friendly carry |
| Singed | S | Niche but oppressive |
| Renekton | S | Lane bully, mid-game power |
| Sett | S | Reliable face-tank, simple kit |
| Riven | A+ | Mechanical demand, high ceiling |
| Fiora | A+ | Vital splitpush, 1v1 specialist |
| Mordekaiser | A | 1v1 specialist, weak side laner |
| Jax | A | Late-game scaler |
| Volibear | A | All-rounder, good vs squishies |
| Malphite | A | AD/AP versatility |
| Darius | A- | Lane bully, falls off mid-late |
| Aurora | A- | New champion, still settling |
| Akali | B+ | Falls off in current meta |
| Yone | B+ | Mechanical demand, mid-tier ceiling |
| K’Sante | B | Reworked, niche |
| Cho’Gath | B | Tank-mage scaler |
| Sion | B | Splitpush specialist |
| Tryndamere | B | Crit-only, predictable |
| Jayce | C+ | Skill-dependent |
| Heimerdinger | C | Niche zoner |
Garen is the cleanest beginner Baron pick. Simple kit, instant impact, no mana, and a spinning Q that no one really avoids. If you’re below Diamond and you want to climb, Garen at 51%+ win rate is the safe choice.
I learned the hard way that Renekton has a hard expiration date. He’s a lane bully through the first 12 minutes — but if the game runs past 18 minutes, you’re a worse Aatrox. Snowball your lead or you’ll bleed out late.
Best Jungle Champions in Patch 7.1d
| Champion | Tier | Why |
|---|---|---|
| Lee Sin | S+ | Pick potential king |
| Camille | S+ | Flex pick, hookshot ganks |
| Shyvana | S+ | Dragon form scaling |
| Jarvan IV | S | Flag-and-drag combo, reliable engage |
| Lillia | S | AoE damage + sleep ult |
| Vi | S | Point-and-click ult, easy ganks |
| Master Yi | S | Late-game carry, simple |
| Hecarim | A+ | Speed engage |
| Graves | A+ | Auto-attack jungler |
| Kha’Zix | A | Pick-off specialist |
| Evelynn | A | Stealth assassin |
| Diana | A | Burst assassin |
| Warwick | A | Easy ganks, sustain |
| Nocturne | A | Fear pick utility |
| Skarner | A | Post-rework grab |
| Kayn | A | Path choice flex |
| Olaf | A- | Anti-CC carry |
| Rengar | A- | High skill ceiling assassin |
| Xin Zhao | B+ | Reliable engage |
| Amumu | B+ | AoE engage |
| Rammus | B | OK pick into AD comps |
| Wukong | B | Niche pick |
| Lillia | B | Wave-clear specialist |
| Bel’Veth | B | Niche viability |
| Kindred | B | Marks specialist |
| Fiddlesticks | C+ | Surprise picks only |
| Zac | C | Niche tank |
Jarvan IV’s flag-and-drag combo is the easiest reliable engage in the game. New jungle mains should start with Jarvan or Vi before trying Lee Sin. Both have point-and-click ults and predictable kits.
Master Yi is in S because his late-game scaling fits Wild Rift’s faster game pace. He hits power spikes that take 25+ minutes on PC much earlier here, which makes the “split-push and 1v9” gameplan way more reliable.
Best Mid Lane Champions in Patch 7.1d
Mid lane is the most important role in Wild Rift. The synergy between mid and jungle dictates the early-game tempo. Pick a roamer if you want impact.
| Champion | Tier | Why |
|---|---|---|
| Lissandra | S+ | Roaming + CC + point-click ult |
| Ahri | S | Charm + roam, queen of mid |
| Akshan | S | Revive utility, pick assassin |
| Lucian | S | AD mid, mechanical reward |
| Yasuo | S | Mechanical ceiling, Lee Sin counter |
| Yone | S | Mechanical mid, pick-off potential |
| Diana | A+ | Assassin, burst combo |
| Talon | A+ | Roaming assassin |
| LeBlanc | A+ | Burst assassin |
| Sylas | A | Steal-ult specialist |
| Zed | A | Single-target assassin |
| Akali | A | Burst, multi-mode |
| Veigar | A | DFT abuse mage |
| Annie | A | Stun mage, F2P pick |
| Lux | A | Long-range mage |
| Twisted Fate | A | Roaming utility |
| Fizz | A | Burst assassin |
| Vex | A- | Anti-mobility specialist |
| Aurelion Sol | A- | Scaling mage |
| Smolder | B+ | Stack-based scaler |
| Orianna | B+ | Team-fight specialist |
| Syndra | B+ | Burst mage |
| Katarina | B | Reset queen, snowball |
| Kassadin | B | Late scaler |
Yasuo deserves a callout. He’s the natural Lee Sin counter because his Wind Wall blocks Lee’s Q, and his mobility lets him punish Lee’s miss-Q windows. If you main Yasuo, banning Lee Sin should not be your priority — counterpicking him is.
Ahri staying at S after multiple patches is consistent. Her wave clear, charm, and roam package are perfect for Wild Rift’s faster game pace. She’s the queen of mid lane.
Best Duo Lane (ADC) Champions in Patch 7.1d
ADC main? Here’s the cleanest role-specific list.
| Champion | Tier | Why |
|---|---|---|
| Kai’Sa | S+ | Hybrid build, ult repositioning |
| Jhin | S | 4th shot crit + global ult |
| Caitlyn | S | Lane bully, scaling concerns |
| Senna | S | Soul stack scaling, support flex |
| Ezreal | S | Mobility, AP build emerging |
| Jinx | S | 1v9 with enchanters |
| Miss Fortune | A+ | Burst ADC, Sona duo |
| Ashe | A+ | Global ult, low ELO friendly |
| Smolder | A+ | Stack scaler |
| Lucian | A | Mid-flex viable |
| Aphelios | A | Mechanical demand |
| Samira | A | Combo execution |
| Kalista | A- | Mechanical, partner-dependent |
| Tristana | A- | Late-game scaler |
| Sivir | A- | Wave clear specialist |
| Twitch | B+ | Stealth specialist |
| Vayne | B+ | Late-game hyper-carry |
| Zeri | B | Mobile ADC, struggles early |
| Varus | B | Long-range poke |
| Xayah | B | AoE feathers |
| Kog’Maw | C | Late-game only |
| Draven | C | High skill, falling off |
I’ll be straight — Vayne dropping to B+ in Wild Rift specifically is because the shorter game length means she rarely hits her late-game power spike. On PC she’s a stronger pick because games run longer. On mobile, she’s outpaced by hybrid carries like Kai’Sa and Senna.
Senna’s soul-stack scaling makes her a unique pick because she can flex between ADC and Support roles. If your team already has an enchanter support, Senna ADC is a flex pull.
Best Support Champions in Patch 7.1d
| Champion | Tier | Why |
|---|---|---|
| Janna | S+ | Disengage queen, low ELO carry |
| Sona | S+ | Healer, scales with team |
| Soraka | S | Heal-bot, enchanter meta |
| Nami | S | Bubble + heal, reliable |
| Lulu | S | Polymorph + shield |
| Rakan | S | Engage support |
| Leona | A+ | Stuns + engage |
| Nautilus | A+ | Hook engage |
| Thresh | A+ | Lantern + hook |
| Senna | A | Support flex |
| Yuumi | A | Backline support |
| Karma | A | Mid-flex enchanter |
| Pyke | A | Roaming assassin support |
| Blitzcrank | A- | Hook specialist |
| Bard | B+ | Roaming, niche |
| Alistar | B+ | Combo CC |
| Maokai | B | Tank engage |
| Brand | B | Burst support |
| Morgana | C | Power-crept |
Janna and Sona being S+ together is the enchanter meta in action. Both pair perfectly with Jinx and Kai’Sa, and both have low mechanical requirements while delivering high game impact.
New Champions Added in Season 20
Six new champions joined the Wild Rift roster since Season 20’s launch. Here’s how they’re settling.
| Champion | Tier | Role | Notes |
|---|---|---|---|
| Mel | A | Mid / Support | Reflects projectiles, niche but real |
| Aurora | A- | Baron / Jungle | Mobile fighter, still being figured out |
| Smolder | A+ | Duo / Mid | Stack scaler, takes time to come online |
| Norra & Yuumi | B+ | Support | Yuumi rework |
| Hwei | A | Mid | Spell flexibility, mechanical |
| Ambessa | A | Baron / Jungle | Combo fighter, scaling |
Smolder is the new champion most worth learning. His stack scaling rewards patient farming and his late-game ceiling is comfortable A+ tier. If you’ve got the patience to scale, he’s a solid one-trick.
Beginner-Friendly Picks That Carry Low ELO
If you’re sub-Diamond, the meta picks aren’t always the best. These champions reward simple gameplay and forgive mistakes.
| Champion | Role | Why Beginner-Friendly |
|---|---|---|
| Garen | Baron | No mana, simple combo, 51%+ WR |
| Master Yi | Jungle | Click-to-win late game |
| Annie | Mid | Stun mage, F2P pick |
| Ashe | Duo | Long-range slows + global ult |
| Janna | Support | Disengage + heal, low mechanical demand |
| Jarvan IV | Jungle | Point-click ult, reliable engage |
| Sona | Support | Heal-aura, scales with team |
| Lux | Mid / Support | Long-range skillshots |
| Warwick | Jungle | Auto-fear, simple kit |
| Malphite | Baron / Support | AP/AD versatile, easy ult |
Garen + Master Yi + Annie + Ashe + Janna is the F2P starter pack. All five carry games at sub-Diamond ranks without demanding mechanical execution. Pick one to main and rotate the others as needed.
Off-Meta Picks That Actually Work
Some champions perform well in unexpected roles. These are flex picks worth knowing.
- Vayne top is strong against immobile tanks like Mundo and Sion. She kites them with W true damage while they can’t catch her.
- Seraphine mid brings sustain, CC, and damage if your team already has engage and AD damage. Pairs well with bruiser top + assassin jungle.
- Malphite support is great with engage-ready ADCs (Ashe, Jhin, Varus). His ult enables level-6 all-ins that win lanes.
- Lux support has the same logic. Long-range skillshots set up engagements without needing mechanical execution.
These off-meta picks aren’t tier list staples — they’re situational counters. Pick them when they fit your team comp, not as your default.
FAQ
Is Wild Rift tier list different from desktop LoL?
Yes, significantly. Wild Rift games are 15-20 minutes vs. PC’s 25-35 minutes, mobile controls reshape mechanics-heavy champions, and items work differently. A champion can be S+ on PC and A on mobile, or vice versa. Don’t copy desktop tier lists.
Should I main an S+ champion or one I enjoy?
Pick what you enjoy if it’s at least A-tier. A C-tier champion at high mastery beats an S+ champion you’ve never piloted. The exception is when an S+ pick has a low skill floor (Garen, Annie, Janna) — those carry games regardless of mastery.
How often does the Wild Rift tier list update?
Every 2-3 weeks following balance patches. Major shifts happen during seasonal updates (Patch 7.0 launched Season 20). I recommend bookmarking and checking back after each patch lands.
Is Lee Sin really S+ in Wild Rift?
Yes. The mobile-platform pick-potential meta plus shorter game length favor him heavily. His Q sonic wave plus W shield combos snowball games at speeds desktop LoL doesn’t allow. He’s getting nerfed in the next patch — almost certainly.
Should I learn Camille if I main Baron lane?
Yes. Her S+ tier at multiple roles (Baron and Jungle) makes her one of the highest-value learns of the patch. The hookshot mobility and true damage on Q skills carry games. Worth the practice time.
Are mages or assassins better in mid lane?
Mages currently. Lissandra, Ahri, and Akshan all top S-tier with kits that scale through Wild Rift’s shorter game length. Assassins (Zed, Talon, Fizz) are still A-tier but require more mechanical execution and team coordination.
Why is Vayne lower in Wild Rift than PC?
Game length. Vayne is a late-game hyper-carry whose power spike requires extended games. Wild Rift games end before she scales, and hybrid carries (Kai’Sa, Senna) outperform her in the 15-20 minute window.
What’s the best beginner role to learn first?
Support. Specifically Janna or Sona. Low mechanical demand, high game impact, and you learn map awareness through warding. Once you understand the macro, you can transition to Mid or ADC.
Wrapping Up
That’s my Wild Rift tier list for 2026 Patch 7.1d. Aatrox, Lee Sin, Kai’Sa, Camille, Lissandra, and Shyvana hold S+ tier, the enchanter support meta has Janna and Sona at the top, and beginners should pick from Garen, Annie, Ashe, Master Yi, or Janna depending on role.
If you’re climbing Diamond+, learn Camille — she flexes between Baron and Jungle and gives you draft flexibility. If you’re below Diamond, stick with simple kits — Garen + Master Yi + Annie + Ashe + Janna covers every role and they all hit 50%+ win rates.
The next patch lands in 2-3 weeks. I’ll re-rank when the meta shifts. Until then — ban Lee Sin if you’re not on his team, lock in your role main, and remember that mobile controls reward consistency over flashy mechanical plays.
See you in the Rift.