Welcome to my Reverse 1999 tier list for v3.4 in May 2026, and yeah, the meta has shifted hard since Beryl, Brume, and now Enigma dropped. I’ve spent the past two patches rotating between Mane’s Bulletin and Reveries trying to figure out who’s actually carrying right now versus who’s coasting on hype, and this is where I landed.
Here’s what’s inside:
- Every DPS, support, and sustain ranked SS to D
- Who to actually build first if you’re F2P
- The meta teams clearing endgame in v3.4
- Why Sonetto and Regulus are the most argued-about characters in the game
- Real answers to the questions I see on the subreddit every week
This is a PvE-focused list. Reverse: 1999 doesn’t have PvP, so all rankings are based on Mane’s Bulletin, Reveries, Tides of Thought, and general endgame performance.
Table of Contents
How I built this Reverse 1999 tier list
Before the tables, two things to understand or this list won’t make sense.
First, Reverse: 1999 is team-driven. Almost every character on this tier list can carry the right composition, and almost every character can flop in the wrong one. So when I rank Beryl as SS+, that assumes you’re running her in an Afterglow team with Isolde and Flutterpage. Drop her into a random comp with no Burn synergy and she’s a B-tier disappointment.
Second, this is built around P0 (no dupes) performance for the most part, because that’s what F2P and low-spender accounts actually look like. Where a character gets meaningfully better at P2 or higher, I’ll call it out.
The tiers run SS+ through D. SS+ is reserved for characters who define the meta in v3.4, S+ and S are the workhorses, A is solid, and below that you’re either using a character for sentimental reasons or because you don’t have anything better.
SS+ and S+ Damage Dealers in v3.4
These are the carries you build your account around. If you pull one of these and invest, your teams clear endgame. If you don’t have any of these, your endgame ceiling is a real wall.
| Character | Tier | Afflatus | Why It’s Here |
|---|---|---|---|
| Beryl | SS+ | Intellect | Halo + Lingering Glow nukes are unmatched right now |
| Brume | SS+ | Beast | FUA carry with absurd Truth Tempered team buffs |
| Anjo Nala (E) | SS+ | Beast | Free ultimates, broken with Euphoria |
| Liang Yue | S+ | Star | Spelldock manipulation, scales every team |
| Windsong | S+ | Star | Burst window FUA carry, easy to slot |
| Ezio | S+ | Spirit | Eagle’s Guidance stacks shred bosses |
| JNZ | S+ | Plant | Highest FUA frequency in the game |
| Igor | S+ | Mineral | Moxie-burn DPS, scales hard with Lopera |
| Kaalaa Baunaa | S+ | Star | Still meta after years, AP-positive cycle |
| Spathodea | S | Mineral | Beryl-light, viable in Glow teams |
Beryl and Brume came out as a dual-release in v3.2, and they’ve been the spine of the meta ever since. Beryl runs the Afterglow archetype with Isolde, where you stack Halo and Burn debuffs to fuel her Inevitable Doom follow-up nukes. Her Portrays matter more than almost any other character — at P0 she’s still S+, but at P2 she jumps to genuine SS+ because each Blue Crystal slot multiplies her damage and adds new attack procs.
Brume is the simpler invest. Her Truth Tempered buff hands the entire team +20% DMG bonus and +10% Incantation Might, and her FUAs scale obscenely off her own Thermoelectric Conversion stacks. She slots into Charon-led Dynamo teams as the carry over Lucy and Corvus, which is wild for a character that’s also a sub-DPS by design.
I learned the hard way that pulling for Brume without already having Charon or a Dynamo enabler is a trap. She’s still good, but you’re missing 30% of her ceiling.
Sub-DPS and Hybrid Damage in v3.4
These are the characters who fill the second damage slot in a comp, or step up as the carry when your main is unavailable.
| Character | Tier | Afflatus | Why It’s Here |
|---|---|---|---|
| Isolde | SS+ | Mineral | Best Burn generator in the game, mandatory for Beryl |
| Lucy | S+ | Mineral | Dynamo carry, still excellent in v3.4 |
| Ulrich | S+ | Mineral | Sub-DPS for Dynamo teams, FUA enabler |
| Tooth Fairy (E) | S+ | Plant | Star Impromptu staple, debuffs + damage |
| Cassandra | S | Star | Burst-window damage, falls off in long fights |
| Jessica | S | Star | Poison comps still clear, niche but good |
| A Knight | A+ | Star | Reliable mid-game, falls off in v3.4 endgame |
| Druvis III | A+ | Plant | Outdated kit but still serviceable |
Isolde is the most underrated SS+ on this list. She’s not a main DPS but she’s mandatory for Afterglow teams, and her Euphoria upgrade made her debuff amp meaningfully stronger. If you have Beryl and not Isolde, your Beryl is operating at maybe 70% capacity.
Support and Buffer Tier List
The buffer slot is where I see new players whiff hardest. Pulling a meta DPS feels obvious. Pulling the supports that make them work feels less urgent until you hit Mane’s Bulletin and realize your damage is 40% short.
| Character | Tier | Afflatus | Why It’s Here |
|---|---|---|---|
| Charon | SS+ | Beast | Fear of Death is meta-defining for Dynamo |
| Flutterpage | SS+ | Spirit | BiS Beryl support, FUA enabler |
| Kiperina | SS+ | Plant | New buffer, Impromptu enabler |
| An-An Lee | S+ | Mineral | Still the best general buffer for any team |
| Pickles | S+ | Star | Pen rate + DMG buff, dispel utility |
| Lopera | S+ | Spirit | Bullet stacker, mandatory for Igor |
| Mercuria | S | Spirit | Solid Impromptu support, AP-positive |
| Getian (E) | S | Mineral | Ultimate-team enabler, replaced Melania in most comps |
| Lorentz Butterfly | S | Beast | Slight BiS over Flutterpage in newer Glow comps |
| Sonetto | A | Spirit | Free, generalist, holds value into mid-game |
| Melania | A | Beast | Outclassed by Getian in Ult teams now |
| Centurion | A | Beast | Niche utility, situational picks |
Sonetto is the character I see argued about more than any other. She’s a free 5-star you get from the prologue, she has a kit that’s “fine,” and she shows up in early-game guides as a top recommendation for new players. So beginners pull for the meta, build her, and then read endgame guides saying she’s A-tier at best. Both takes are right. She’s genuinely good through the early-to-mid game and you should absolutely build her if you’re new. She also gets benched once you have proper supports. That’s not a contradiction — it’s just how live-service gachas work.
Healers and Shielders That Actually Hold Up
Sustain is where v3.4 has gotten interesting. Marsha is now genuinely overtuned, and the gap between her and the next-best sustain is wider than it should be.
| Character | Tier | Afflatus | Why It’s Here |
|---|---|---|---|
| Marsha | SS+ | Mineral | BiS sustain, shields + buffs + cleanse |
| Enigma | SS+ | Intellect | New v3.4, Bastion negates damage + control immunity |
| Kakania | S+ | Mineral | Best traditional healer, taunt mechanics |
| Argus | S | Beast | Strong heal-amp, niche pick |
| Fatutu | S | Plant | Beryl/Brume team staple |
| Ezra Theodore | A+ | Spirit | Shields + DMG, decent flex |
| Yenisei | A | Star | Heal + small shield, falls off endgame |
| Sotheby | A | Plant | Outdated but reliable |
| Hissabeth | A | Beast | Niche heal pick |
| Willow | B+ | Star | Mostly outclassed in v3.4 |
Enigma being SS+ this fast is the kind of thing that happens when a defensive support also contributes to offense. Her Bastion negates incoming damage AND grants control immunity to the team, and her Cipher Machine cleanses the team while converting decoded Ciphertext into damage boosts. Marsha was the no-brainer sustain pick for two patches. Now Enigma is the no-brainer if your DPS is allergic to crowd control.
The C and D Tier (and why some of them aren’t actually bad)
These are the characters who don’t see endgame play. That doesn’t always mean they’re terrible — some are just outclassed by free or low-rarity alternatives.
| Character | Tier | Afflatus | Why It’s Here |
|---|---|---|---|
| Зима | C | Beast | Decent early, falls off hard |
| APPLe | C | Plant | Story relevance, mid combat kit |
| Matilda | C | Mineral | Crit-execution gimmick, niche |
| Leilani | C | Plant | Outclassed by every modern Plant unit |
| Sweetheart | C | Beast | Fun kit, low ceiling |
| Brimley | C | Mineral | Niche debuffer |
| aliEn T | D | Mineral | Cute, not for endgame |
| Bunny Bunny | D | Plant | Bench warmer |
| Darley Clatter | D | Star | Outdated |
| John Titor | D | Spirit | Story unit |
| ONiON | D | Plant | Avoid building |
| Sputnik | D | Mineral | Last to invest in |
| The Fool | D | Spirit | Sentimental only |
Don’t read this section as “these characters are bad.” Read it as “if you’re trying to push endgame in v3.4, these characters won’t get you there.” For story content and casual play, half of them work fine.
Who I’d Build First as a New F2P Player
This is the question that actually matters. Tier lists are noise if you can’t act on them.
If you’re brand new and trying to figure out where to throw your Lunacryst, the core priority order I’d run today:
- A meta DPS (Beryl if she’s on banner, otherwise wait for the next one)
- An-An Lee or Pickles as your generalist buffer
- Marsha or Kakania for sustain
- Beryl’s pair partner (Isolde) if you went Beryl
- Charon when Brume reruns
I’d skip pulling for Brume specifically as F2P unless you already have Charon, because she’s a Dynamo carry without proper Dynamo support. Same logic applies to Igor — phenomenal damage, but he needs Lopera or Moldir to actually function. Pulling carries without their enablers is the most common low-spender mistake.
If you’re sitting on free pulls and unsure, I’d hold for the next 6-star DPS rerun rather than spending on a generalist. Reverse: 1999’s pity transfers between banners, so banking pulls is essentially free.
Why Tier Placement for Sonetto and Regulus Is Always Contested
This comes up in every tier list comment section, so let me address it head-on.
Sonetto and Regulus are both story-given characters that show up in your roster early. They’re free, they perform well in the early-to-mid game, and they’re easy to invest in. So they show up in beginner tier lists at A or even S+ tier.
Then players hit endgame and see them sit on the bench while paid 6-stars carry. The endgame tier list drops them to A or B, and the beginner who built Sonetto first feels lied to.
The honest take: both are A-tier in v3.4. They’ll never be your endgame answer, but they’ll carry you through 80% of the game’s content without complaint. If you’re new, build them. If you’re chasing Mane’s Bulletin clears, look elsewhere. Both things are true at the same time.
Meta Teams That Are Actually Clearing v3.4 Endgame
Tier lists in isolation don’t mean much. Here are the team templates that I’ve seen consistently clear Mane’s Bulletin and Tides of Thought in May 2026.
Afterglow (Beryl carry): Beryl + Isolde + Flutterpage + Marsha. The all-Mental-DMG comp. Beryl applies Halo, Isolde stacks Burn, Flutterpage enables FUAs, Marsha keeps everyone alive while applying Burn herself. Mandatory if you pulled Beryl.
Brume Dynamo (Brume carry): Brume + Charon + Anjo Nala + Fatutu/Marsha. Push Brume into the carry slot over Lucy. Charon’s Fear of Death buff plus Anjo Nala’s free ultimates = Brume gets to spam her FUAs basically every turn.
Star Impromptu (Tooth Fairy/Liang Yue carry): Liang Yue + Tooth Fairy (E) + Aleph + Marsha/Mercuria. The classic Eureka-Inspiration Impromptu loop. Liang Yue boosts the Spelldock, Tooth Fairy debuffs and damages, Aleph runs the Impromptu engine.
Igor Ult Burst: Igor + Lopera + Moldir/Getian + Marsha. AP-heavy, requires Moxie cycling, but absolutely shreds bosses. The “Daddy? Do I LOOK-” team if you’ve seen the meme on the subreddit.
Windsong Burst (FUA): Windsong + Vila + Lopera + sustain. Short burst windows, very active piloting, deals a ton over a fight without needing huge investment.
If your roster doesn’t fit any of these, the closest one is your goal team and the missing units are your next pulls.
How rerolling actually works in Reverse: 1999
Quick callout because I see this asked constantly: rerolling in Reverse: 1999 is harder than in most gachas.
Guest accounts take 15 days to delete via in-game support, and clearing your device cache doesn’t remove guest accounts. Your options are basically:
- Bind multiple emails and reroll across them
- Use multiple devices
- Just accept your starting roster and play the game
Honestly, with how generous the early-game pulls are now and how strong the free Sonetto/Regulus duo is to start, I’d skip rerolling unless you really hate your account. The time investment isn’t worth the upside in 2026.
FAQ: Real questions players keep asking
Should I pull Beryl or Brume if I can only afford one?
Beryl, almost universally. She’s a self-contained hypercarry whose only real requirement is Isolde, who’s a 6-star you can grind toward via the standard banner. Brume needs Charon to hit her ceiling, and if you don’t have Charon, you’re paying for a B+ version of an SS+ character. Beryl works at P0; Brume scales harder with team investment.
Is Sonetto good enough for endgame?
Honestly, no. She’s A-tier and that’s a fair placement. She’ll carry you through story, Limbo, and most events without issue, but Mane’s Bulletin and Reveries will expose her ceiling. Build her early because she’s free and competent, then bench her when you pull a proper meta support like Pickles or Charon.
How does Beryl’s Portrays system actually change her tier?
Drastically. At P0 she’s S+/SS, at P2 she’s full SS+, and at P5 she’s a near-100% chance to fire a second more powerful follow-up attack every turn. Each Blue Crystal she equips (locked behind Portrays) adds both a damage modifier and a 33% chance for a new attack proc. Most 6-stars get incrementally stronger with Portrays. Beryl gets multiplicatively stronger.
What’s the best F2P-friendly team comp right now?
Sonetto + An-An Lee + Kakania + a free 6-star selector pick (Liang Yue or Tooth Fairy if available). It clears every piece of content up through mid Mane’s Bulletin and costs zero pulls beyond the selector. From there, you upgrade pieces as you pull better characters. The framework — buffer, sustain, DPS, flex — stays the same.
Did Marsha actually power-creep older healers?
Yeah, pretty clearly. She does everything Kakania, Yenisei, and Sotheby used to split between them — shields, healing, cleansing, and damage buffs — and she does it in a single character slot. Older healers still work for budget teams, but if you pull Marsha she becomes your default sustain in basically every comp.
Is Anjo Nala worth pulling on her rerun?
If you missed her originally and you have Beast or Star DPS already built, yes. Her Euphoria upgrade increases her ultimate damage almost fivefold and she enables one-ultimate-per-turn cycling with Kaalaa Baunaa. Without her Euphoria she’s still strong but the gap between Euphoria and non-Euphoria Anjo is bigger than for most characters.
Does this Reverse 1999 tier list change a lot patch to patch?
The top of the list (SS+/S+) shifts every major patch as new characters drop. The middle and bottom move a lot less. A character ranked B in v3.2 will probably still be B in v3.6 unless they get a buff or Euphoria upgrade. So if you’re using this as a reference, the “what should I pull” answer changes patch to patch, but the “is my existing roster good” answer is stable for months.
What should I do if my favorite character is in B or C tier?
Build them anyway if you like them. This is a PvE game with no ranked mode and no leaderboard pressure. Outside of Mane’s Bulletin and Reveries score-chasing, you can clear basically every piece of content with whoever you want. Tier lists are guides for resource efficiency, not commandments.
Final word on this Reverse 1999 tier list for v3.4
Quick recap: in v3.4 of May 2026, Beryl and Brume are the carry priority, Charon and Flutterpage are the supports that make them work, Marsha and Enigma are the sustain meta, and the rest of your roster fills in around them. Sonetto and Regulus are fine starter picks — just don’t expect them to carry endgame.
The single biggest mistake I see in this game is pulling carries without their enablers. Beryl without Isolde, Brume without Charon, Igor without Lopera. If you’re going to invest in a 6-star DPS, look at their meta team first and budget pulls for the missing pieces too. A solo 6-star is half a comp.