This Nullscape class tier list is the one I wish I had before I dumped 1,400 Tripcoins on the wrong class and immediately regretted it. There are 7 classes in Nullscape as of Patch 5, two of them free, and the gap between the best and the worst is way bigger than the wiki makes it sound.
Here’s what’s inside:
- A clean S–D ranking of every class in one table
- What each class actually costs in Tripcoins (and which need badges)
- Which one to grab first if you’re broke
- The Ninja Belt upgrade trap that completely changes the rankings
- Real answers to the questions people keep asking on Reddit and the wiki
I’ve spent way too many runs testing every class against every entity, and these rankings are based on consistency, not just one good run with Grappler where I felt like a god.
Table of Contents
Nullscape Class Tier List at a Glance
If you just want the quick answer, here it is. Detailed breakdowns are below the table.
| Class | Tier | Cost | Why It’s Here |
|---|---|---|---|
| Grappler | S | 1,800 Tripcoins | Best mobility in the game, scales hard with Ninja Belt |
| Glider | A | 2,000 Tripcoins | Insane aerial coverage, especially post-Patch 5 |
| Spirit | A | 1,400 Tripcoins | Free hit + extra speed, super forgiving |
| Charger | B | Free | Great for straight gift lines, struggles on tight maps |
| Wanted | C | 2,500 + Lvl 25 Normal Badge | No real ability, but buffed movement upgrades |
| Diver | C | Free (default) | Bonking ruins your runs more than you’d think |
| Prisoner | D | 2,500 + Lvl 25 Extreme Badge | Only good for Tripcoin farming, no upgrades work |
That’s the short version. Now the actual reasoning.
Why Grappler Sits Alone in S Tier
Grappler costs 1,800 Tripcoins and it’s the only class that genuinely changes how the game feels. You hold the ability to aim, release to latch onto a platform, jump pad, grapple point, or Tria Orb, and from there you either swing for momentum or get reeled in.
The reason it’s S tier and nothing else gets close: every other class gives you one mobility tool. Grappler gives you a tool that adapts to whatever’s in front of you. Stuck on a low platform? Grapple the next jump pad. Need to round a corner fast? Swing it. Dropping into the void? Grapple a grindrail and live.
Once you grab Ninja Belt, it gets stupid. Now you can reel into any platform by holding the ability key, and as of Patch 5 you can collect gifts mid-reel. That’s free Tripcoins for doing your normal movement.
The catch: jump pads only let you grapple them twice before they turn red and lock you out, and bonking into walls without Helmet still ends runs. Grappler isn’t easy mode — it’s just the highest skill ceiling with the highest reward.
The A Tier — Glider and Spirit Are Both Cracked
These two are basically tied for me. I’d lean Glider if you’ve already got Ninja Belt locked in for most runs, Spirit if you’re still figuring out the game.
Glider (2,000 Tripcoins)
Glider was kinda mid before Patch 5 because pressing jump cancelled the glide. Then Ninja Belt got updated to affect Glider — now jumping mid-glide speeds you up instead of cancelling, and that one change shoved it from B to A.
You hold the ability and drift in the direction your camera’s facing. The further you fall while gliding, the more momentum you build, and gliding into a wall bonks you upward instead of killing you. With Shark Tail equipped, alt-ability gives you instant vertical and horizontal speed, which is busted for crossing big gaps.
Where Glider falls short of Grappler: you’re at the mercy of your stamina meter and you can’t do much in really tight tile layouts.
Spirit (1,400 Tripcoins)
Spirit is the cheapest paid class and probably the most beginner-friendly upgrade. You press the ability and your character peaces out of their body, gaining extra speed and jump height. Press it again to slam back into your body, or double press to fling yourself forward.
The big draw is your ghost form can tank one hit. That’s a free life basically, and it’s saved me from Telefraggers and surprise tripmines more times than I can count. With Ninja Belt, alt-ability teleports your physical body straight to your ghost, which is a massive quality of life buff.
Downside: your statue is vulnerable while you’re out of it. If your body falls into the void, that’s the run. I learned this the hard way on level 14 trying to flex.
B Tier — Charger Is Actually Decent (No, Really)
Charger gets dunked on a lot in community tier lists. I saw one TierMaker template that literally just said “charger f tier grappler s tier” and called it a day. It’s not that bad.
Charger is free, so you’re already starting with it on day one. Hold the ability to charge forward at high speed, tanking tripmines while charging. Hold alt-ability to charge through the air on a temporary white platform that fades out. Quickdrop with mid-air ability cancels your upward speed and gives you bonus jump pad height when you land.
The class lives or dies on straight lines of gifts. If the map gives you a clean corridor of cubes, Charger eats. If the map is a maze of tight platforms, you’re gonna bounce off walls and waste your cooldown.
Where it pulls ahead: charge chaining with Ninja Belt. After landing, you’ve got around 0.3 seconds to start another charge ignoring cooldown. Master that and Charger feels nearly A tier on the right map. Trust me — it’s the free class worth actually using past level 5.
The C Tier Mess — Diver and Wanted
I went back and forth on these. They’re not the worst, but they’re hard to recommend.
Diver
Diver is the default class — you get it automatically when you unequip everything else. Press the ability to dive, jump out of the dive for slight height and speed. That’s basically the whole kit.
The problem is bonking. If you dive into a wall or another player, your character gets slowed down until your feet touch the ground. In multiplayer this happens constantly because someone’s always in your way. With Ninja Belt, alt-ability gives you a powered dive that’s significantly faster, but you’re still at the mercy of bonk physics.
Diver isn’t unplayable — it just doesn’t scale. Once you hit late levels, you’re getting outpaced by literally every other class.
Wanted
Wanted costs 2,500 Tripcoins and requires the Level 25 Normal Badge. The “ability” stops all your momentum. That’s it. There’s no real active power.
What it does have: +10% speed and buffed movement upgrades. Some upgrades don’t work on it at all though, so you’re trading consistency for raw movement stats. It’s an aura farmer’s class — you’re picking it because you want the badge flex, not because it’s better than Spirit at 1,400.
The honest take: skip it unless you’re a completionist or you genuinely love minimal-ability runs.
D Tier — Prisoner Is a Trap Unless You’re Farming
Prisoner is the most expensive class at 2,500 Tripcoins and locks behind the Level 25 Extreme Badge — which is brutal to grind. In return, you get exactly one thing: 25% more Tripcoins per level.
That’s the entire pitch.
Prisoner has no ability. Most upgrades don’t work on it. Speed upgrades apply, and that’s it. The one weird perk is that Kolóna won’t spawn while a Prisoner’s in the run, which actually makes some sections less hectic. Ice Skates also work differently on Prisoner — they boost speed but remove the slip resistance.
If you’re a coin farmer and you’ve already maxed everything else, sure, grab it. Otherwise, this is the worst class to drop 2.5k on.
How Ninja Belt Completely Reshuffles This Tier List
This is the part most tier lists skip and it’s why a lot of guides get the rankings wrong.
Ninja Belt is an upgrade you buy in-run starting at level 13 (700 base, 500 in solo). It applies a class-specific buff to whoever owns it:
- Diver gets a powered dive on alt-ability
- Charger gets charge chaining and double jumps mid-charge
- Grappler can reel into any platform
- Spirit can teleport their body to their ghost + 10 extra seconds
- Glider stops cancelling on jump and gains speed instead
Ninja Belt does nothing for Prisoner or Wanted, which is part of why they sit so low on this list.
Without Ninja Belt, the tier list looks more like Grappler S, Spirit A, Glider B+, Charger B, Diver C, Wanted D, Prisoner D. With Ninja Belt, Glider jumps to A and Grappler pulls even further ahead. So your effective ranking depends on whether your team commits to grabbing the belt every run.
If you play solo a lot, factor that in. The 500 Tripcoin solo discount makes Ninja Belt a near-mandatory pickup.
Best Class to Buy First If You’re Broke
The order I’d recommend buying classes in, assuming you’re starting from zero:
- Spirit (1,400) — Cheapest entry into A tier, free hit is huge while you’re learning
- Grappler (1,800) — The actual best class once you’re comfortable with the game
- Glider (2,000) — Save this for when you’ve got Ninja Belt habits locked in
- Wanted / Prisoner (2,500 each) — Only if you’re chasing badges or farming
Don’t make my mistake — I bought Glider first, before Patch 5 fixed the jump cancel issue, and I felt like I’d thrown the coins straight into the void. Spirit would’ve carried me way harder for the price.
Picking Classes Based on What’s Killing You
A bit of niche advice that the wiki actually backs up: certain classes counter certain entities better.
- Bell and Flesh: Pick Glider or Diver — easier to evade tile-based threats. Spirit form also blocks Flesh infection while you’re out of body.
- NIL: Spirit is solid because the free hit absorbs NIL’s surprise dash.
- Guardian: Glider lets you dodge bullets at a different elevation than the projectiles travel.
- Kolóna: Avoided entirely if a Prisoner is in your lobby (which is the one legit upside of that class).
- Voidbreaker: Anything with mobility burst — Grappler or Charger quickdrop both work to bait the swing.
This is also the main reason I don’t main one class anymore. I rotate based on what entities I expect at my level range.
Patch 5 Stuff Worth Knowing
A few class-related changes that shifted the meta in 2026:
- Glider was added in Patch 5. Brought the total class count from 6 to 7.
- Wicked got renamed to Prisoner. If you read older guides, that’s the same class.
- Grappler can now collect gifts while reeling. Free coins on every reel, huge buff.
- Ninja Belt now affects Glider. This is the single biggest reason Glider jumped tiers.
- Brake slipping was equalized. Manually braking and not pressing movement keys now have the same slip duration.
If you’re following an older tier list (Patch 4 era), throw it out. Glider didn’t even exist back then, and Grappler’s gift collection while reeling alone is enough to redo the rankings.
FAQs
What’s the cheapest class to unlock in Nullscape?
Spirit at 1,400 Tripcoins is the cheapest paid class. The two free ones, Diver and Charger, you already have. If you’re trying to graduate from free classes, Spirit is the entry point and honestly the best value-per-coin in the game.
Is Grappler actually worth 1,800 Tripcoins?
Yes, but only if you’re committed to learning it. Grappler has the highest skill floor in the game — you’ll die a lot the first few hours figuring out swing momentum and reel timing. Once it clicks, no other class feels the same.
Can Grappler reel into Bell or Springer?
Yeah, actually. You can grapple-reel into Bell and Springer. Bell ringing also cleanses Flesh-infected tiles, so reeling into it can be a clutch save if you’re already infected.
Why does my Diver keep getting bonked?
Bonking happens when you dive into walls or other players. Multiplayer makes it constant because someone’s always in your dive line. Diver’s bonk cooldown is one of the harshest in the game, which is why it sits in C tier despite being a default class.
Do I need Ninja Belt for every class?
It doesn’t directly help Prisoner or Wanted, so for those two, save your gold. For literally every other class, Ninja Belt is a massive power spike and you should grab it whenever it shows up in the upgrade shop. Solo runs get it cheaper at 500.
What’s the difference between Prisoner and Wanted?
Prisoner needs Level 25 Extreme Badge and gives 25% more Tripcoins but blocks most upgrades. Wanted needs Level 25 Normal Badge, gives +10% speed, and buffs movement upgrades but breaks others. Both cost 2,500 Tripcoins and neither has a real ability. Prisoner is for farming, Wanted is for movement-tech enjoyers.
Does Glider’s glide still cancel when I jump?
Not anymore — Patch 5 changed it. With Ninja Belt, jumping mid-glide actually speeds you up instead of cancelling. Without Ninja Belt, jumping does still cancel the glide, so you absolutely want Ninja Belt as Glider.
How do I get the Level 25 Extreme badge for Prisoner?
You need to reach level 25 on Extreme difficulty in a single run. It’s the hardest badge in the game and the main reason Prisoner is so rarely seen — the grind to unlock it filters out most players.
What class should new players use first in Nullscape?
Charger over Diver, every time. Both are free, but Charger’s ability to tank tripmines while charging is way more useful than Diver’s bonking dive. Use Charger until you’ve saved up 1,400 Tripcoins for Spirit.
My Final Take on the Nullscape Class Tier List
If I had to give one piece of advice from this whole Nullscape class tier list, it’s this — don’t sleep on Spirit. It’s cheap, it’s forgiving, and it’ll carry you to the point where you can afford Grappler without rage-quitting in the meantime.
S tier is Grappler and it’s not close. A tier is Glider and Spirit, with Glider edging ahead post-Patch 5. B tier is Charger if you can play to its strengths. Everything else is C or below for general play. Prisoner only matters if you’re farming Tripcoins, and Wanted is a niche pick at best.
Patch 5 shook things up enough that older guides are flat out wrong now, so if you’re reading a tier list that doesn’t mention Glider or the Grappler reel-gift buff, close the tab. The meta moves fast in this game and your Tripcoins are too valuable to spend on outdated rankings.