If you finished Undertale and felt that empty feeling when the credits rolled, you are not alone. Toby Fox’s 2015 masterpiece created something rare in gaming: a world where every monster could be spared, every joke landed, and every choice actually mattered. That combination of heart, humor, and player agency left millions of players wanting more. It sold over a million copies largely through word of mouth, and its soundtrack became one of the most recognized in all of gaming.
Finding games like Undertale is trickier than it sounds. Many recommendations focus on surface-level similarities like pixel art or turn-based combat without capturing what made Undertale actually special. The real magic was in how it made you care about its characters, challenged your expectations, and remembered what you did. A bullet-hell dodge system alone does not replicate the experience of feeling genuinely conflicted about whether to fight Toriel.
Our team spent weeks playing through dozens of indie RPGs to find the ones that genuinely capture that Undertale feeling. We looked at emotional storytelling, moral choices, fourth-wall breaks, combat innovation, and overall tone. Some of these games match Undertale’s mechanics. Others match its heart. A few manage both. We also paid attention to soundtrack quality, since Undertale’s music is inseparable from its emotional impact.
Whether you want bullet hell dodging, pacifist routes, tear-jerking stories, or games that talk directly to the player, this guide has you covered. We have organized everything so you can quickly find the games that match what you loved most about Undertale. And unlike other guides, we have included Undertale Yellow, a free fan-made prequel that no one else mentions but absolutely deserves your attention.
Table of Contents
Quick Picks: Best Games Like Undertale
Here are the top 10 games like Undertale, ranked by how closely they capture that same magic. Each entry includes a brief summary with release year, but we dive deep into every game below with specific details on what makes each one special.
Deltarune (2018) – Toby Fox’s follow-up project with familiar combat, humor, and characters. Chapters 1 and 2 are completely free to play.
OneShot (2016) – A puzzle-adventure that breaks the fourth wall by making you, the player, an actual character in the story who guides a child through a dying world.
Omori (2020) – A psychological RPG that explores trauma, friendship, and fear through gorgeous pixel art, an emotion-based combat system, and dual-world storytelling.
Earthbound / Mother 3 (1994/2006) – The series that directly inspired Undertale, full of quirky humor, modern-world RPG charm, and deeply emotional storytelling.
Lisa: The Painful (2014) – A dark, brutal RPG where every choice carries permanent weight, party members can die forever, and consequences are unavoidable.
To the Moon (2011) – A narrative-driven experience about memory, regret, and love that will emotionally wreck you in the best way possible through backward storytelling.
Wandersong (2017) – A pacifist adventure where you solve every problem through music and kindness instead of violence, with no combat system at all.
Everhood (2021) – A trippy bullet-hell RPG where you dodge attacks in rhythm-based combat and face moral choices about fighting versus sparing your opponents.
Undertale Yellow (2023) – A fan-made prequel set in Undertale’s Underground, following the Yellow Soul with official Toby Fox approval and completely free to download.
Night in the Woods (2017) – An exploration-based narrative about mental health, small-town decay, and finding your place, told through anthropomorphic characters with real depth.
Deltarune
If there is one game that belongs on any list of games like Undertale, it is Deltarune. Toby Fox, the creator of Undertale, is the solo developer behind this project. It shares the same DNA, the same humor, and the same ability to make you care deeply about its characters within minutes of meeting them.
The combat system will feel immediately familiar. You still have ACT and SPARE options during battles. The bullet-hell dodging returns when enemies attack, and your soul still represents your hitbox in a confined area. However, Deltarune adds a party system where multiple characters fight alongside you, and the mechanics feel more refined than Undertale’s already-solid foundation.
The story follows Kris, a human teenager who falls into a dark world alongside classmates Susie and Ralsei. The tone shifts between goofy and heartfelt in ways that will remind you of Undertale’s best moments. Susie starts as a bullying delinquent and gradually reveals depth that makes her one of the most compelling characters in recent RPG memory.
The soundtrack, also composed by Toby Fox, delivers the same catchy, emotionally resonant tracks that made Undertale’s music iconic. Chapters 1 and 2 are available for free on Steam and console. Chapter 3 is currently in development with no confirmed release date. Each chapter takes roughly 3-5 hours to complete, and different choices lead to different outcomes. You can play Deltarune on PC, PlayStation 4, and Nintendo Switch.
OneShot
OneShot takes the idea of a game talking to the player and pushes it further than almost anything else. The game knows your real name (pulled from your computer). It asks you to make decisions that affect a character named Niko, a child who wakes up in a dying world. You are not just playing the game. You are a character inside it, referred to as the “Player” by the world’s inhabitants.
The puzzle design is where OneShot truly shines. Some puzzles require you to move actual files on your computer, change your desktop wallpaper, or drag the game window itself to solve problems. These meta-mechanics create the same sense of wonder that Undertale’s fourth-wall breaks produced when the game remembered your past actions.
The emotional core revolves around your relationship with Niko. The game constantly asks whether you are helping this child or hurting them, and your choices carry real narrative weight. The writing is warm and genuine, and the atmosphere mixes melancholy with hope in a way that feels earned rather than manipulative.
The “Solstice” update added a full new route that deepens the story significantly and provides closure that the original ending left ambiguous. OneShot runs on practically any PC and is available on Steam. A console version exists for PlayStation 4 and Xbox One. Expect around 6-8 hours for a full playthrough including the Solstice route.
Omori
Omori is the game Undertale fans recommend most often alongside Deltarune, and for good reason. Developed by Omocat over several years (the Kickstarter launched in 2014, and the game released in 2020), this psychological RPG deals with heavy themes like trauma, anxiety, and depression, but wraps them in a colorful, imaginative world that makes the emotional hits land harder.
The combat uses an emotion system where characters can feel happy, sad, angry, or afraid. These emotions interact with each other like rock-paper-scissors, adding a strategic layer. Angry beats happy, happy beats sad, sad beats angry. It is a clever metaphor for emotional dynamics woven directly into gameplay mechanics.
The story alternates between two worlds: Headspace, a dreamlike fantasy realm filled with quirky characters and colorful environments, and the real world, where protagonist Sunny deals with the aftermath of a traumatic event. The contrast between these worlds creates tension that builds throughout the entire game. Multiple endings reward different playstyles and choices, and some endings hit significantly harder than others.
The pixel art is stunning, the soundtrack by Slime Girls and others is phenomenal, and the characters stick with you long after finishing. Omori is available on PC, PlayStation 4, Nintendo Switch, and Xbox One. A full playthrough takes 20-30 hours depending on how much you explore, making it one of the longer games on this list.
Earthbound (Mother 2) and Mother 3
Understanding Earthbound is understanding where Undertale came from. Toby Fox has publicly cited the Mother series as his biggest inspiration, and the DNA is obvious in every aspect of Undertale’s design. Modern-world setting? Check. Quirky, self-aware humor? Check. Emotional storytelling that subverts RPG expectations? Absolutely.
Earthbound, released in 1994 for the Super Nintendo, puts you in the shoes of Ness, a kid in a baseball cap who sets out to stop an alien threat called Giygas. The game parodies American culture, breaks the fourth wall, and features a rolling HP meter that adds real-time tension to otherwise turn-based battles. If your party member has 50 HP and takes a mortal blow, you have a few seconds of real time to heal them before the counter reaches zero. Undertale borrowed this idea of making turn-based combat feel urgent.
Mother 3, released in 2006 for the Game Boy Advance, never officially launched outside Japan. However, a fan translation by Tomato and Clyde Mandelin made it accessible to English players. It tells one of the most emotionally charged stories in gaming history. The chapter structure follows different characters across time, the rhythm-based combo system rewards timing attacks to the music, and themes of loss and family make it unforgettable. Chapter 6 in particular is frequently cited as one of the most devastating sequences in any video game.
Earthbound is available on the Nintendo Switch Online service and the SNES Classic Edition. Mother 3 requires either importing the Japanese GBA cartridge or playing the fan-translated version. Both games are essential for understanding why Undertale exists and what it was building on.
Lisa: The Painful
Lisa: The Painful is the darkest game on this list, and that is exactly why some Undertale fans love it. Where Undertale let you choose mercy or violence, Lisa forces you into impossible situations where every option hurts someone. The consequences are permanent, brutal, and completely unavoidable. This is not a game where you can save everyone.
The setup: you play as Brad Armstrong, a martial artist in a post-apocalyptic world where all women have died and society has collapsed into violent chaos. When Brad finds a baby girl, he raises her in secret. She is kidnapped, and Brad sets out to rescue her. Along the way, you recruit party members, make devastating choices, and watch your decisions tear people apart. The game does not flinch from the consequences of its world.
The combat is turn-based RPG style with a twist. Certain attacks require rhythm inputs, similar to Mother 3’s combo system. Party members can permanently die in combat or be sacrificed to save yourself. Yes, you read that right. You can choose to let your companions die to avoid losing your own progress. Some story choices force you to lose a limb, which permanently reduces your stats.
Lisa is not for everyone. The tone is bleak, the humor is pitch-black, and the emotional moments hit like a truck. But if you appreciated Undertale’s willingness to make you feel uncomfortable with your own choices, Lisa takes that principle to its extreme. The game also has a strong sense of dark comedy that prevents it from becoming unrelentingly grim. Available on PC and Nintendo Switch.
To the Moon
To the Moon trades combat for pure narrative, and it works beautifully. You play as two doctors from the Sigmund Corporation who travel through a dying man’s memories to fulfill his last wish: going to the moon. The premise sounds simple. The execution is devastating. The game moves backward through Johnny’s life, and each memory reshapes your understanding of why this wish matters so much.
The backward narrative structure is what makes To the Moon so effective. You see the end of a life first, then gradually understand how it reached that point. Each memory reveals another piece of why Johnny wanted to visit the moon, and the puzzle of his life gradually comes together. The writing handles themes of memory, regret, love, and loss with remarkable sensitivity and avoids sentimentality.
There is no traditional combat system. Instead, you explore memories, solve light puzzles, and uncover the story at your own pace. This focus on narrative over gameplay makes it closer to a visual novel with exploration elements. Some players find the pacing slow, but the payoff is worth the patience. The soundtrack, composed by Kan Gao (who also wrote and directed the game), is one of the most celebrated in indie gaming. The track “Everything’s Alright” has over 15 million views on YouTube for a reason.
If Undertale’s pacifist ending made you cry, To the Moon will do the same thing multiple times throughout its runtime. It takes about 4-5 hours to complete, and every minute serves the story. Available on PC, Nintendo Switch, iOS, and Android. Two sequels, A Bird Story and Finding Paradise, continue the Sigmund Corporation’s story and are also worth playing.
Wandersong
Wandersong is the answer to a specific question: what if an entire game was built around Undertale’s pacifist philosophy? There is no combat system at all. You play as a bard who sings to solve problems, communicate with characters, and navigate the world. Every conflict is resolved through creativity and compassion rather than violence.
The story follows the bard on a quest to stop the end of the world by collecting pieces of a cosmic song from seven Overseers. Along the way, you meet characters dealing with their own struggles, and your interactions shape how these side stories resolve. The dialogue is warm, funny, and genuinely charming. The game never talks down to its audience or treats kindness as naive.
The singing mechanic uses a color wheel that maps to different musical notes. You sing to open paths, cheer up characters, and participate in rhythm-based sequences. It sounds simple, but the variety of situations keeps it fresh throughout the 8-10 hour adventure. Some sequences involve singing along with other characters in harmonies that feel genuinely musical.
Wandersong’s optimism is refreshing in a medium that often equates depth with darkness. Where many indie games lean into bleak themes, this one believes in kindness as a legitimate response to adversity. That tone matches Undertale’s pacifist route perfectly, proving that games about compassion can be just as engaging as games about combat. Available on PC, Nintendo Switch, and PlayStation 4.
Everhood
Everhood wears its Undertale inspiration on its sleeve, and that is a compliment. The combat system is essentially Undertale’s bullet-hell dodging turned up to eleven. Enemies launch complex patterns of projectiles, and you navigate them in real-time on a grid. The difference is that Everhood’s fights feel like rhythm games set to incredible electronic music. Every dodge feels like part of a dance.
The story follows Red, a wooden doll who has their arm stolen by a blue thief. The quest to get it back takes you through a surreal world filled with strange characters, philosophical conversations, and moral dilemmas. The game asks questions about existence, mortality, and whether fighting is ever justified. Some characters challenge you to think about why you are even playing the game at all.
The moral choice system mirrors Undertale’s approach. You can fight or spare most characters, and the game tracks your decisions throughout. The final sequence changes based on what you did throughout the adventure. Some encounters are deliberately uncomfortable, pushing you to question why you are fighting. The ending forces a decision that genuinely affected players on discussion forums.
The visuals are psychedelic and the soundtrack is genuinely outstanding, blending electronic, rock, and orchestral tracks across its encounters. Expect a shorter experience at around 5-7 hours, but the density of ideas packed into that time is impressive. Everhood is available on PC, Nintendo Switch, PlayStation 4, and Xbox One. An updated version called Everhood Eternity Edition released in 2026 with additional content and refined gameplay.
Undertale Yellow
Undertale Yellow is the hidden gem on this list, and no other recommendation guide mentions it. This fan-made game was developed by Team Undertale Yellow over seven years, and it earned official approval from Toby Fox himself. It is a full prequel set in Undertale’s Underground, following the Yellow Soul, whose virtue is justice. If you have played Undertale, you know what happens to the souls that came before Frisk. Yellow tells one of those stories.
You play as Clover, a human who falls into the Underground before Frisk’s journey. The game takes place in entirely new areas of the Underground with new monsters, new music, and new mechanics. The combat retains Undertale’s ACT and SPARE system, and the bullet-hell dodging feels authentic to the original. Boss fights introduce creative patterns that rival Undertale’s best encounters.
What makes Undertale Yellow remarkable is how well it captures Undertale’s tone. The humor, the heart, the character writing, the unexpected emotional moments. It feels like an official expansion of Undertale’s world rather than a fan project. The game understands that Undertale was not just about pixel art and combat. It was about making you care about characters you just met. Multiple endings reward pacifist, neutral, and genocide playthroughs, each revealing different aspects of the story.
The soundtrack deserves special mention. Composer MasterSwordRemix created original tracks that fit seamlessly alongside Undertale’s iconic score. Some tracks are clear homages to Undertale’s style while maintaining their own identity. The game is completely free on Steam and Game Jolt. A full playthrough takes roughly 6-8 hours, making it one of the most generous fan projects in gaming history.
Night in the Woods
Night in the Woods takes a different approach to capturing Undertale’s emotional resonance. There are no battles, no bullet-hell sequences, and no saving-the-world plot. Instead, it tells an intimate story about Mae, a college dropout who returns to her declining hometown of Possum Springs and reconnects with old friends who have changed in her absence.
The game deals with mental health, economic anxiety, and the aimlessness of early adulthood with genuine care and honesty. These are heavy themes, but the writing handles them through authentic character interactions rather than monologues. The anthropomorphic animal characters might look cute, but the writing tackles real issues without flinching. Dialogue branches based on your choices, and relationships develop accordingly.
Gameplay revolves around exploration, conversation, and minigames. You can spend time with different friends across multiple days, explore the town of Possum Springs at your own pace, and uncover a mystery lurking beneath the surface. The pace is slow by design, and that slowness lets the characters breathe. You learn about these characters the same way you learn about real people: through small moments and repeated conversations.
The art style is beautiful, with autumnal colors and expressive character designs that give the town a lived-in feeling. The soundtrack by Alec Holowka and others matches the melancholic yet hopeful tone perfectly. If you loved Undertale for its character writing and emotional moments rather than its combat, Night in the Woods is essential. Available on PC, PlayStation 4, Nintendo Switch, and Xbox One. Expect 8-12 hours for a full playthrough.
How to Choose the Right Game for You
Not every game like Undertale scratches the same itch. Some players loved the bullet-hell combat. Others were drawn to the pacifist mechanics. Many just wanted the emotional storytelling or the fourth-wall breaks. Here is a breakdown to help you pick the right game based on what you loved most about Undertale.
If You Loved the Bullet Hell Combat
Start with Everhood. It takes Undertale’s dodge-based combat and turns it into a full rhythm game experience with increasingly complex patterns. Deltarune is your second pick, since it retains the original combat system with refinements and adds party mechanics. Undertale Yellow offers authentic bullet-hell dodging in a fresh setting with new boss patterns.
If You Loved the Pacifist Route
Wandersong builds an entire game around non-violence. There is no combat at all. You solve every problem with music and kindness, and the game never makes you feel like you are missing out by not fighting. Everhood also lets you spare characters and asks hard questions about whether violence is justified. Lisa: The Painful is the dark mirror: it shows what happens when pacifism is not an option, and the result is harrowing.
If You Loved the Emotional Story
To the Moon delivers pure emotional devastation through narrative alone. No combat, no choices, just a story told backward that builds to one of the most effective emotional payoffs in gaming. Omori matches Undertale’s psychological depth with its exploration of trauma and identity. Night in the Woods handles real-world emotional themes with nuance. Lisa: The Painful is the heaviest of the bunch but carries enormous emotional weight.
If You Loved the Fourth-Wall Breaks
OneShot is the clear winner here. The game interacts with your actual computer, knows your name, and makes you a character in the story rather than just an observer. Deltarune has subtle meta-elements that suggest Toby Fox is building toward something. The Stanley Parable (in our honorable mentions) is entirely built around fourth-wall-breaking narration and player agency.
If You Want the Closest Overall Experience
Deltarune is the obvious answer since it comes from the same creator with the same humor and combat DNA. Undertale Yellow is the surprise runner-up, capturing the original’s tone, combat, and charm in a fan-made package that feels official. Omori rounds out the top three for overall Undertale vibes with its combination of emotional storytelling, multiple endings, and memorable characters.
Platform Availability at a Glance
Most games on this list are available on PC via Steam, which gives you the widest selection. For console players, Deltarune, Omori, and Everhood have the widest availability across PlayStation, Switch, and Xbox. Earthbound requires a Nintendo Switch Online subscription. Mother 3 needs either importing or the fan translation. Undertale Yellow is free on PC only and has not been ported to consoles. Night in the Woods and To the Moon are available on mobile devices as well as PC and console.
Soundtrack Quality Comparison
Undertale’s soundtrack is legendary, and several games on this list match that standard. Deltarune’s music is composed by Toby Fox himself, so the quality is guaranteed and the style is nearly identical. Everhood’s electronic soundtrack is phenomenal during combat sequences and creates a different but equally powerful mood. Omori’s score complements its emotional story beautifully with tracks that range from gentle to intense. Undertale Yellow’s original soundtrack fits right alongside the original game’s music and could easily pass for official Undertale tracks. To the Moon’s piano-driven score is one of the most acclaimed in indie gaming, with “Everything’s Alright” being a standout track that has moved millions of listeners.
Honorable Mentions
These games did not make the top 10 but are worth exploring if you want more Undertale-adjacent experiences after finishing our main picks.
Cave Story+ (2004) – A foundational indie game with pixel art, memorable characters, and multiple endings. The combat is more action-platformer than RPG, but the heart is there. Created by a single developer (Pixel), it shares Undertale’s one-person-vision quality.
The Stanley Parable (2013) – A narrative game built entirely around fourth-wall breaks and player agency. A narrator guides you through an office building and reacts to your choices, disobedience, and attempts to break the game. If Undertale’s meta moments were your favorite part, this game is a masterclass in that concept.
Paper Mario: The Thousand-Year Door (2004) – The GameCube classic combines turn-based RPG combat with witty writing and memorable characters. The audience-reaction system during battles is pure charm. The 2024 Nintendo Switch remake makes it accessible to modern players.
Rakuen (2017) – A non-combat adventure about a hospitalized boy who visits a fantasy world based on the stories his mother reads him. The emotional storytelling and character-driven narrative will resonate with Undertale fans who loved the character arcs.
Heartbound (2018) – Still in early access but showing promise. It features a boy and his dog navigating strange worlds, with combat that shifts based on emotional states. The developer cites Undertale as a direct inspiration, and the pixel art style is clearly influenced by it.
FAQs
Are there any games similar to Undertale?
Yes, there are many games similar to Undertale. The closest is Deltarune, made by the same developer Toby Fox. Other strong options include OneShot for fourth-wall breaking, Omori for psychological storytelling, Everhood for bullet-hell combat, and Undertale Yellow for a fan-made prequel set in Undertale’s world.
Is Deltarune ok for an 11 year old?
Deltarune is generally appropriate for players aged 10 and up. It carries a Teen rating, similar to Undertale. The humor is accessible, and while there are some darker thematic elements and mild language, the tone stays relatively lighthearted through the currently released chapters.
Is Undertale 2 confirmed?
No, Undertale 2 is not confirmed and may never happen. Toby Fox has stated that Deltarune is his current focus, not a direct Undertale sequel. However, Deltarune exists in a related universe and features similar mechanics, making it the closest thing to an Undertale continuation available.
What is the next Undertale game?
The next game from Toby Fox is Deltarune. Chapters 1 and 2 are already available for free, and additional chapters are in active development. There is no official release date for Chapter 3 yet. Undertale Yellow, a fan-made prequel released in 2023 with Toby Fox’s approval, is the newest game set in the Undertale universe.
What free games are like Undertale?
Deltarune Chapters 1 and 2 are completely free on Steam and console. Undertale Yellow is also free on Steam and Game Jolt. Both offer full, multi-hour experiences with no cost. If you are looking for free experiences, these two should be your starting point.
Which game is most like Undertale?
Deltarune is the most like Undertale since it is made by the same creator with the same humor, combat system, and musical style. Undertale Yellow is the second closest, as it directly replicates Undertale’s mechanics and tone in a prequel story. Omori is the third closest match, capturing similar emotional depth and turn-based combat with its own unique identity.
Final Thoughts
Games like Undertale are not just about pixel art or turn-based combat. They are about making players feel something real through characters they care about and choices that carry weight. Whether that feeling comes from a tough moral choice in Lisa: The Painful, a heartbreaking revelation in To the Moon, or the joy of sparing every enemy in Deltarune, each game on this list captures a different piece of what made Undertale extraordinary.
Our top recommendation remains Deltarune for anyone who wants the closest possible experience to Undertale. But do not sleep on Undertale Yellow, the free fan-made prequel that no other guide mentions and which genuinely feels like an official Undertale expansion. Pair either of those with Omori or OneShot for the full emotional package that made Undertale so memorable.
Every game listed here earned its spot through real playtime and honest evaluation. Pick the one that matches what you loved most about Undertale, whether that was the combat, the story, the humor, or the way it broke the fourth wall. You will find something worth remembering.