007 First Light Missions List: How Many Chapters (June 2026)?

If you are picking up IO Interactive’s James Bond game and wondering about the 007 First Light missions list, you are in the right place. The game launched in June 2026 to strong reviews and players everywhere are working through its campaign, trying to figure out exactly how many chapters and missions stand between them and the credits. We have played through the entire story and put together this complete guide so you know exactly what to expect from start to finish. If you want more context on the game itself, check out our guide covering when 007 First Light was released and everything you need to know about getting started.

This article covers every chapter and mission in the game, including the prologue, all 10 main chapters, and every individual sub-mission name. We also break down approximate playtime for each chapter, what kind of gameplay you can expect, and tips for completionists chasing every collectible and challenge.

Quick Answer – How Many Chapters Are in 007 First Light?

007 First Light has 10 main story chapters plus 1 prologue, giving you 11 total chapters to play through. When you count every individual mission including sub-missions within chapters, the game contains 18 missions in total. The prologue serves as an intro set across two segments, and from there, chapters range from a single linear mission to three sub-missions bundled together. The entire campaign takes most players between 14 and 20 hours on a first playthrough.

This is a linear, story-driven campaign from IO Interactive, the studio behind the Hitman series. There is no open-world hub or branching mission tree. Each chapter follows the next in sequence, though you can replay any completed chapter through the chapter select screen once you have finished it. Some chapters focus heavily on stealth, others throw you into vehicle chases, and a few mix gadgets and hand-to-hand combat into the formula.

The confusion you might see online about chapter counts comes down to how different sources count things. Some count only the 10 labeled chapters and skip the prologue. Others count every individual sub-mission as its own chapter, which inflates the number to 17 or 18. The game’s own chapter select screen shows 10 chapters plus a prologue entry, and that is the most accurate reference.

007 First Light Missions List – All 18 Missions

Below is every mission in 007 First Light listed in order. We have organized them by chapter, showing the sub-mission names and primary locations so you can track your progress at a glance.

ChapterMission Name(s)LocationApprox. Time
PrologueAgainst the Odds / In His Majesty’s Secret ServiceIceland / MI6 HQ30-45 min
Chapter 1The Needle’s Eye / The Heart of the Matter / A New HomeMalta60-90 min
Chapter 2A Night Out / A Matter of Considerable DelicacyLondon45-60 min
Chapter 3All the Time in the World / Out of the AshesSlovakia60-75 min
Chapter 4The Past Never DiesMauritania40-55 min
Chapter 5Beyond the GraveMauritania45-60 min
Chapter 6UninvitedLondon35-50 min
Chapter 7Knightfall / Going Old SchoolWebb Industries60-75 min
Chapter 8Time to Die / Man of the HourVietnam60-90 min
Chapter 9Wave of the FutureAntarctica50-70 min
Chapter 10For EnglandMI6 HQ45-65 min

That gives you 10 chapters plus the prologue, with 18 named missions spread across them. Chapters 1, 2, 3, 7, and 8 each contain two or three sub-missions, while Chapters 4, 5, 6, 9, and 10 are single continuous missions. The locations span the globe from Iceland to Antarctica, hitting Malta, London, Slovakia, Mauritania, and Vietnam along the way.

The reason you might see different numbers floating around online is that some sources count only the main chapters, some include the prologue, and others count each sub-mission separately. The game’s own chapter select screen labels them as 10 chapters plus a prologue entry, so that is the most accurate way to think about the structure.

Chapter-by-Chapter Overview

Here is a closer look at every chapter in the 007 First Light campaign, what you will be doing in each one, and roughly how long they take. We have kept spoilers to a minimum, focusing on gameplay and location details so you know what is coming without ruining any story surprises.

Prologue – Iceland and MI6 HQ

The game opens with “Against the Odds,” a tense sequence set in Iceland that throws you straight into the action. You learn the basic mechanics of movement, cover, and shooting while James Bond deals with a high-stakes scenario in freezing conditions. The procedural body animation system IO Interactive is known for really shines here, making every movement feel natural and weighty. It is cinematic and linear, designed to teach you the controls without ever feeling like a tutorial.

After the Iceland segment, you transition into “In His Majesty’s Secret Service,” which takes place at MI6 Headquarters in London. This serves as your briefing and orientation. You meet key characters, get your assignment, and the story kicks into gear. The shift from outdoor action to the quiet halls of MI6 gives you a moment to breathe and absorb the narrative setup. The prologue together takes about 30 to 45 minutes to complete.

Chapter 1 – Malta (The Needle’s Eye / The Heart of the Matter / A New Home)

Chapter 1 sends Bond to Malta and is split into three distinct sub-missions. “The Needle’s Eye” introduces infiltration and stealth as you work your way through a Mediterranean setting filled with narrow streets and sun-drenched buildings. “The Heart of the Matter” ramps up the tension with a mix of investigation and combat encounters that test both your observational skills and your trigger finger. “A New Home” wraps up the Malta arc with a satisfying set piece that sets the tone for the rest of the campaign.

This chapter is one of the longer ones, typically running 60 to 90 minutes on a first playthrough. It does a great job of showing off the game’s variety early, blending stealth, exploration, and action across its three missions. If you are the type of player who likes to find every collectible, plan extra time here because Malta is packed with hidden Intel and Postcards.

Chapter 2 – London (A Night Out / A Matter of Considerable Delicacy)

Back in London, Chapter 2 features “A Night Out” and “A Matter of Considerable Delicacy.” These missions dial back the large-scale action in favor of social stealth, investigation, and careful navigation through formal settings. Think tailored suits, quiet conversations that hide dangerous agendas, and moments where the wrong move blows your cover entirely.

The pacing here is deliberately slower than Chapter 1, giving the story room to develop key relationships and establish the stakes. “A Night Out” has some of the best dialogue sequences in the game, and “A Matter of Considerable Delicacy” rewards observant players who pick up on environmental clues. Expect this chapter to take roughly 45 to 60 minutes. It is shorter than Chapter 1 but heavy on story development and character interactions that set up the stakes for later chapters.

Chapter 3 – Slovakia (All the Time in the World / Out of the Ashes)

Chapter 3 takes Bond to Slovakia for two sub-missions. “All the Time in the World” features some of the best stealth gameplay in the entire campaign. You are infiltrating a compound with multiple entry points and approaches, and the level design gives you real freedom in how you tackle objectives. “Out of the Ashes” follows up with a more action-focused sequence as the situation escalates and stealth is no longer an option.

This chapter runs about 60 to 75 minutes and is often cited by players on forums as one of the standout chapters for its balance of stealth and combat. The Slovakia setting provides a distinct visual shift from the earlier Mediterranean and London environments, with cold industrial architecture and snow-covered exteriors that feel distinctly Eastern European.

Chapter 4 – Mauritania (The Past Never Dies)

Chapter 4 is a single continuous mission set in Mauritania. “The Past Never Dies” is focused and linear, pushing the story forward with a tight sequence of events. The desert environment offers a stark contrast to the previous urban and European settings, with vast open landscapes and small settlements that feel genuinely remote. The mission mixes vehicle sections with on-foot action.

This chapter is on the shorter side, typically taking 40 to 55 minutes. It moves the plot along efficiently without overextending its welcome. The desert setting is also one of the more visually unique chapters in the game, and the vehicle sequences here are some of the best driving moments in the entire campaign.

Chapter 5 – Mauritania (Beyond the Grave)

Still in Mauritania, Chapter 5 delivers “Beyond the Grave,” another single-mission chapter. The stakes are higher now, and the gameplay shifts toward more intense combat encounters and environmental puzzles. The narrative takes a darker turn here, and the mission design reflects that tonal shift with tighter spaces and more aggressive enemy encounters.

Plan for about 45 to 60 minutes. Back-to-back Mauritania chapters create a strong middle section that deepens the story before the campaign shifts locations again. Some players have noted that the two Mauritania chapters could have been merged into one longer chapter, but having them split makes chapter select and challenge replays more convenient.

Chapter 6 – London (Uninvited)

Chapter 6 brings Bond back to London for “Uninvited,” a single mission that changes the dynamic considerably. Without giving away spoilers, this chapter disrupts the established pattern and forces Bond into a reactive rather than proactive role. The mission design is more constrained, creating tension through limited resources and unfamiliar territory in a location you thought you knew.

This is one of the shorter chapters at roughly 35 to 50 minutes, but it punches above its weight in terms of story impact. The tonal shift here is one of the most memorable moments in the campaign and several players on Reddit have called it a highlight of the entire game. It is the kind of chapter that sticks with you after the credits roll.

Chapter 7 – Webb Industries (Knightfall / Going Old School)

Chapter 7 is set at Webb Industries and features two sub-missions: “Knightfall” and “Going Old School.” This is where the game opens up its gadget toolkit and gives you more creative approaches to encounters. “Knightfall” is an infiltration mission with multiple paths through a corporate facility, and your gadget loadout genuinely changes how you can approach each section. “Going Old School” rewards players who lean into classic Bond tactics like silent takedowns, distraction devices, and careful timing.

The chapter takes about 60 to 75 minutes. Players who enjoy the Hitman-style freedom of approach will find a lot to love here, as this is the chapter that most closely mirrors IO Interactive’s signature design philosophy. Multiple playthroughs yield different experiences depending on your chosen approach.

Chapter 8 – Vietnam (Time to Die / Man of the Hour)

Vietnam is the backdrop for Chapter 8, which contains “Time to Die” and “Man of the Hour.” These missions are among the most action-packed in the entire game. Vehicle chases through dense tropical environments, large-scale shootouts in varied terrain, and dramatic set pieces define this chapter. The Vietnam setting is visually striking and provides a fresh environment for the late-game story beats.

Expect 60 to 90 minutes for this chapter. It is one of the longer ones and serves as the beginning of the campaign’s final act. The pacing rarely lets up across both sub-missions, making this one of the most intense stretches of gameplay in 007 First Light. If you have been saving your best gadgets, this is the chapter to use them.

Chapter 9 – Antarctica (Wave of the Future)

Chapter 9 takes the campaign to Antarctica for “Wave of the Future,” a single mission that serves as the penultimate chapter. The frozen landscape is unlike anything else in the game, and the isolation of the setting amplifies the tension. White-out conditions, ice caverns, and research facilities buried under snow create an atmosphere that feels both beautiful and hostile. This chapter features some of the most technically impressive visuals in the game and pushes the story toward its climax.

Plan for roughly 50 to 70 minutes. It is a focused, intense chapter that sets the stage for the finale. The environmental hazards in Antarctica add a layer of challenge beyond enemies, and the mission design forces you to adapt your usual strategies to the conditions.

Chapter 10 – MI6 HQ (For England)

The final chapter, “For England,” brings Bond back to MI6 Headquarters where the story began. This is the climax of the entire campaign, combining everything you have learned across the previous chapters. Stealth sections, combat encounters, gadget use, and narrative payoffs all converge here in a finale that ties together every thread the game has been weaving since the prologue.

The finale takes about 45 to 65 minutes depending on difficulty and playstyle. It wraps up the story in a satisfying way while leaving the door open for future entries in the series. The character of Cressida, in particular, has been discussed by fans as having strong sequel potential. This is the chapter where every skill you have developed pays off, and the difficulty spike reflects the importance of the moment.

How Long Does It Take to Beat 007 First Light?

A standard first playthrough of the 007 First Light campaign takes 14 to 18 hours on normal difficulty. If you are the type of player who likes to explore every corner, find every collectible, and complete every challenge, you are looking at 20 hours or more for a full completionist run. Forum posts from early players consistently report finishing the main story in the 18 to 20 hour range when playing at a moderate pace.

The game does include a chapter select feature that unlocks after you finish the campaign, making it easy to go back and clean up missed collectibles or attempt challenge runs like Ghost (no detections) or Pacifist (no kills) on specific chapters. This is a welcome feature that saves you from having to replay the entire game just to grab one missed item. For a full breakdown of playtime across different playstyles and difficulty levels, check out our detailed guide on how long it takes to beat 007 First Light.

Individual chapters range from about 35 minutes on the short end to 90 minutes on the long end, with most falling somewhere around the 50 to 70 minute mark. The prologue is the shortest segment at roughly 30 to 45 minutes total. If you are wondering how the difficulty affects playtime, pushing the difficulty up one notch typically adds 15 to 25 percent to each chapter due to more enemy encounters and less forgiving checkpoint placement.

Collectibles and Challenges in 007 First Light

Each chapter in 007 First Light contains hidden collectibles and optional challenges that add significant replay value to the campaign. If you are aiming for 100% completion or chasing the Platinum trophy, here is what you need to know about what is hidden in each chapter.

There are four types of collectibles scattered across the chapters: Intel documents, Postcards, Mementos, and Playing Cards. Each chapter has a set number of each type, and finding them all unlocks bonus content and lore that expands on the story and characters. Some collectibles are tucked away in obvious side rooms, while others require creative use of gadgets or backtracking through areas you might have rushed through on your first pass.

In addition to collectibles, each mission features two challenge types you can attempt. The Ghost challenge requires completing a mission without being detected by enemies at any point. The Pacifist challenge asks you to finish without killing anyone, which forces you to rely entirely on stealth takedowns and non-lethal gadgets. Both can be attempted on any chapter through the chapter select screen, and completing them contributes toward trophies and achievements.

The game also includes a Tac Sim room, which is a separate training mode accessible from the main menu. It lets you practice mechanics and experiment with different approaches outside of the main story missions. Think of it as your personal firing range and stealth playground. If you are struggling with a particular chapter’s Ghost or Pacifist challenge, spending time in the Tac Sim room to practice your timing and routes can make a real difference.

One thing worth noting: the game does not have an interactive map or collectible tracker within missions. You will need to rely on environmental awareness and exploration to find everything. This has been a common discussion point on Reddit, with several players recommending a relaxed first playthrough followed by a focused cleanup run using chapter select once you know the layout of each mission.

FAQ

How many chapters are in 007 First Light?

007 First Light has 10 main story chapters plus a prologue, making 11 total chapters. When counting all sub-missions separately, there are 18 individual missions in the game.

How many missions are in 007 First Light?

There are 18 named missions in 007 First Light, spread across the prologue and 10 chapters. Five chapters contain multiple sub-missions (Chapters 1, 2, 3, 7, and 8), while the remaining chapters and prologue are single missions.

How long is 007 First Light gameplay?

A standard playthrough of 007 First Light takes about 14 to 18 hours on normal difficulty. Completionist runs aiming for all collectibles, challenges, and the Platinum trophy can take 20 hours or more.

How long is the 007 First Light campaign?

The 007 First Light campaign is roughly 14 to 18 hours for the main story on a first playthrough. Individual chapters take between 35 and 90 minutes each, with most averaging around 50 to 70 minutes.

Will 007 First Light have DLC?

IO Interactive has not officially announced any DLC for 007 First Light as of 2026. However, given the game’s positive reception and the rich world IO has built, future content expansions remain a possibility. The game’s ending also leaves narrative room for a potential sequel.

Wrapping Up the 007 First Light Missions List

That covers the full 007 First Light missions list with all 11 chapters and 18 missions accounted for. The game takes you across the globe from Iceland to Antarctica through a tightly paced campaign that most players will finish in 14 to 18 hours. Whether you are tracking down every collectible, attempting Ghost and Pacifist challenges, or simply enjoying the story for the first time, knowing the chapter structure helps you plan your playthrough.

The chapter select feature makes it easy to go back and revisit any section, so do not stress about missing something on your first run. Focus on enjoying the ride, and come back for cleanup later. IO Interactive has built one of the best James Bond games in years, and the mission variety across all 10 chapters makes every hour worth playing.

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